* Add a Red Azulian as a test for mobile enemies. * Its A.I. has it walk back and forth, changing directions when it comes up against an obstacle for a few moments. * It plays walking animations and can trigger collision events with other Doodads, such as the Electric Door and Trapdoor. * Move Gravity responsibility to the doodad scripts themselves. * Call `Self.SetGravity(true)` to opt the Doodad in to gravity. * The canvas.Loop() adds gravity to any doodad that has it enabled.
800 B
32x32px
800 B
32x32px
![](/SketchyMaze/doodle/raw/commit/0a1d86e1f50605d13ae2974b795064c3e4cd32a8/dev-assets/doodads/azulian/red-wl3.png)