doodle/cmd/doodle/main.go
Noah Petherbridge 0a8bce708e Actor Zoom + Experimental Settings GUI
Improvements to the Zoom feature:
* Actor position and size within your level scales up and down
  appropriately. The canvas size of the actor is scaled and its canvas
  is told the Zoom number of the parent so it will render its own
  graphic scaled correctly too.

Other features:
* "Experimental" tab added to the Settings window as a UI version of the
  --experimental CLI option. The option saves persistently to disk.
* The "Replace Palette" experimental feature now works better. Debating
  whether it's a useful feature to even have.
2021-09-11 21:18:22 -07:00

224 lines
4.9 KiB
Go

package main
import (
"errors"
"fmt"
"math/rand"
"os"
"regexp"
"runtime"
"sort"
"strconv"
"time"
"git.kirsle.net/apps/doodle/assets"
doodle "git.kirsle.net/apps/doodle/pkg"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/branding"
"git.kirsle.net/apps/doodle/pkg/license"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/shmem"
"git.kirsle.net/apps/doodle/pkg/sound"
"git.kirsle.net/apps/doodle/pkg/usercfg"
"git.kirsle.net/go/render/sdl"
"github.com/urfave/cli/v2"
_ "image/png"
)
// Build number is the git commit hash.
var (
Build = "<dynamic>"
BuildDate string
)
func init() {
if BuildDate == "" {
BuildDate = time.Now().Format(time.RFC3339)
}
// Use all the CPU cores for collision detection and other load balanced
// goroutine work in the app.
runtime.GOMAXPROCS(runtime.NumCPU())
// Seed the random number generator.
rand.Seed(time.Now().UnixNano())
}
func main() {
runtime.LockOSThread()
app := cli.NewApp()
app.Name = "doodle"
app.Usage = fmt.Sprintf("%s - %s", branding.AppName, branding.Summary)
var freeLabel string
if !license.IsRegistered() {
freeLabel = " (shareware)"
}
// Load user settings from disk ASAP.
if err := usercfg.Load(); err != nil {
log.Error("Error loading user settings (defaults will be used): %s", err)
}
app.Version = fmt.Sprintf("%s build %s%s. Built on %s",
branding.Version,
Build,
freeLabel,
BuildDate,
)
app.Flags = []cli.Flag{
&cli.BoolFlag{
Name: "debug",
Aliases: []string{"d"},
Usage: "enable debug level logging",
},
&cli.StringFlag{
Name: "chdir",
Usage: "working directory for the game's runtime package",
},
&cli.BoolFlag{
Name: "edit",
Aliases: []string{"e"},
Usage: "edit the map given on the command line (instead of play it)",
},
&cli.StringFlag{
Name: "window",
Aliases: []string{"w"},
Usage: "set the window size (e.g. -w 1024x768) or special value: desktop, mobile, landscape, maximized",
},
&cli.BoolFlag{
Name: "guitest",
Usage: "enter the GUI Test scene on startup",
},
&cli.BoolFlag{
Name: "experimental",
Usage: "enable experimental Feature Flags",
},
&cli.BoolFlag{
Name: "offline",
Usage: "offline mode, disables check for new updates",
},
}
app.Action = func(c *cli.Context) error {
// --chdir into a different working directory? e.g. for Flatpak especially.
if doodlePath := c.String("chdir"); doodlePath != "" {
if err := os.Chdir(doodlePath); err != nil {
log.Error("--chdir: couldn't enter '%s': %s", doodlePath, err)
return err
}
}
var filename string
if c.NArg() > 0 {
filename = c.Args().Get(0)
}
// Setting a custom resolution?
if c.String("window") != "" {
if err := setResolution(c.String("window")); err != nil {
panic(err)
}
}
// Enable feature flags?
if c.Bool("experimental") || usercfg.Current.EnableFeatures {
balance.FeaturesOn()
}
// Offline mode?
if c.Bool("offline") {
shmem.OfflineMode = true
}
// SDL engine.
engine := sdl.New(
fmt.Sprintf("%s v%s", branding.AppName, branding.Version),
balance.Width,
balance.Height,
)
// Load the SDL fonts in from bindata storage.
if fonts, err := assets.AssetDir("assets/fonts"); err == nil {
for _, file := range fonts {
data, err := assets.Asset("assets/fonts/" + file)
if err != nil {
panic(err)
}
sdl.InstallFont(file, data)
}
} else {
panic(err)
}
// Preload all sound effects.
sound.PreloadAll()
game := doodle.New(c.Bool("debug"), engine)
game.SetupEngine()
if c.Bool("guitest") {
game.Goto(&doodle.GUITestScene{})
} else if filename != "" {
if c.Bool("edit") {
game.EditFile(filename)
} else {
game.PlayLevel(filename)
}
}
// Maximizing the window? with `-w maximized`
if c.String("window") == "maximized" {
log.Info("Maximize main window")
engine.Maximize()
}
// Log what Doodle thinks its working directory is, for debugging.
pwd, _ := os.Getwd()
log.Debug("PWD: %s", pwd)
game.Run()
return nil
}
sort.Sort(cli.FlagsByName(app.Flags))
sort.Sort(cli.CommandsByName(app.Commands))
err := app.Run(os.Args)
if err != nil {
log.Error(err.Error())
}
}
func setResolution(value string) error {
switch value {
case "desktop", "maximized":
return nil
case "mobile":
balance.Width = 375
balance.Height = 812
if !usercfg.Current.Initialized {
usercfg.Current.HorizontalToolbars = true
}
case "landscape":
balance.Width = 812
balance.Height = 375
default:
var re = regexp.MustCompile(`^(\d+?)x(\d+?)$`)
m := re.FindStringSubmatch(value)
if len(m) == 0 {
return errors.New("--window: must be of the form WIDTHxHEIGHT, i.e. " +
"1024x768, or special keywords desktop, mobile, or landscape.")
}
w, _ := strconv.Atoi(m[1])
h, _ := strconv.Atoi(m[2])
balance.Width = w
balance.Height = h
}
return nil
}