Noah Petherbridge
434416d3a4
* Made the loadscreen useful again (give it work to do async so the game doesn't simply freeze during): does a first call to LoadUnloadChunks to preload the viewport chunks. * Hide the mouse cursor when movement keys are pressed. |
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.. | ||
about.go | ||
add_edit_level.go | ||
doodad_dropper.go | ||
doodad_properties.go | ||
filesystem_window.go | ||
layers_window.go | ||
levelpack_open.go | ||
license_key.go | ||
open_level_editor.go | ||
palette_editor.go | ||
pip_canvas.go | ||
publish_level.go | ||
settings.go | ||
text_tool.go |