* New doodad: Electric Trapdoor. It is a horizontal version of the Electric Door. Opens while powered by a button or a switch and closes when it loses power. * The Box doodad will reset to its original location if it receives a power signal from a linked Button or Switch. So for box pushing puzzles you can add a reset button in case the boxes get stuck. * Refactored the Doodad build scripts into many Makefiles for easier iteration (don't need to compile ALL doodads to test one). Updates to the JavaScript API for doodads: * Self.MoveTo(Point) is now available to set the actor's position in world coordinates.
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941 B
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![](/SketchyMaze/doodle/raw/commit/0a18cd422797cc7de7d19648991e21efb1577e1d/dev-assets/doodads/trapdoors/electric1.png)