* Bird is not solid when colliding with other birds. * If the dev shell is used to run JavaScript during Play Mode, consider it cheating (so player can't `$ d.Scene.ResetTimer()` for example) * On Survival Mode levels, DieByFire immediately opens the End Level (silver score) modal rather than respawn from checkpoint, so levels don't need checkpoint contraptions to end the level. * During level loading screens, wait and call doodads' main() function until the very end.
901 B
64x64px
901 B
64x64px
![](/SketchyMaze/doodle/raw/commit/0a18cd422797cc7de7d19648991e21efb1577e1d/dev-assets/doodads/regions/timer-64.png)