doodle/dev-assets/doodads/buttons
Noah Petherbridge 08e65c32b5 Overhaul the Platformer Physics System
* Player character now experiences acceleration and friction when
  walking around the map!
* Actor position and movement had to be converted from int's
  (render.Point) to float64's to support fine-grained acceleration
  steps.
* Added "physics" package and physics.Vector to be a float64 counterpart
  for render.Point. Vector is used for uix.Actor.Position() for the sake
  of movement math. Vector is flattened back to a render.Point for
  collision purposes, since the levels and hitboxes are pixel-bound.
* Refactor the uix.Actor to no longer extend the doodads.Drawing (so it
  can have a Position that's a Vector instead of a Point). This broke
  some code that expected `.Doodad` to directly reference the
  Drawing.Doodad: now you had to refer to it as `a.Drawing.Doodad` which
  was ugly. Added convenience method .Doodad() for a shortcut.
* Moved functions like GetBoundingRect() from doodads package to
  collision, where it uses its own slimmer Actor interface for just the
  relevant methods it needs.
2020-04-04 21:00:32 -07:00
..
button.js Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
button1.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
button2.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
README.md 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
sticky.js Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
sticky1.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
sticky2.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
typeB1.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
typeB2.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00

Button Doodads

doodad convert -t "Sticky Button" sticky1.png sticky2.png sticky-button.doodad
doodad install-script sticky.js sticky-button.doodad

doodad convert -t "Button" button1.png button2.png button.doodad
doodad install-script button.js button.doodad

doodad convert -t "Button Type B" typeB1.png typeB2.png button-typeB.doodad
doodad install-script button.js button-typeB.doodad