doodle/pkg/scripting/pubsub.go
Noah Petherbridge 0518df226c New Doodad: Anvil
* The Anvil doodad is affected by gravity and becomes dangerous when
  falling. If it lands on the player character, you die! If it lands on
  any other mobile doodad, it destroys it! It can land on solid doodads
  such as the Electric Trapdoor and the Crumbly Floor. It will activate
  a Crumbly Floor if it lands on one, and can activate buttons and
  switches that it passes.
* JavaScript API: FailLevel(message) can be called from a doodad to kill
  the player character. The Anvil does this if it collides with the
  player while it's been falling.
2021-08-08 21:57:41 -07:00

81 lines
1.9 KiB
Go

package scripting
import (
"git.kirsle.net/apps/doodle/pkg/log"
"github.com/robertkrimen/otto"
)
// Message holds data being published from one script VM with information sent
// to the linked VMs.
type Message struct {
Name string
Args []interface{}
}
/*
RegisterPublishHooks adds the pub/sub hooks to a JavaScript VM.
This adds the global methods `Message.Subscribe(name, func)` and
`Message.Publish(name, args)` to the JavaScript VM's scope.
*/
func RegisterPublishHooks(s *Supervisor, vm *VM) {
log.Error("RegisterPublishHooks called with %+v %+v", s, vm)
// Goroutine to watch the VM's inbound channel and invoke Subscribe handlers
// for any matching messages received.
go func() {
for msg := range vm.Inbound {
vm.muSubscribe.RLock()
defer vm.muSubscribe.RUnlock()
if _, ok := vm.subscribe[msg.Name]; ok {
for _, callback := range vm.subscribe[msg.Name] {
callback.Call(otto.Value{}, msg.Args...)
}
}
}
}()
// Register the Message.Subscribe and Message.Publish functions.
vm.vm.Set("Message", map[string]interface{}{
"Subscribe": func(name string, callback otto.Value) {
vm.muSubscribe.Lock()
defer vm.muSubscribe.Unlock()
if !callback.IsFunction() {
log.Error("SUBSCRIBE(%s): callback is not a function", name)
return
}
if _, ok := vm.subscribe[name]; !ok {
vm.subscribe[name] = []otto.Value{}
}
vm.subscribe[name] = append(vm.subscribe[name], callback)
},
"Publish": func(name string, v ...interface{}) {
for _, channel := range vm.Outbound {
channel <- Message{
Name: name,
Args: v,
}
}
},
"Broadcast": func(name string, v ...interface{}) {
// Send the message to all actor VMs.
for _, toVM := range s.scripts {
if vm.Name == toVM.Name {
log.Debug("Broadcast(%s): skip to vm '%s' cuz it is the sender", name, toVM.Name)
continue
}
toVM.Inbound <- Message{
Name: name,
Args: v,
}
}
},
})
}