doodle/pkg/scripting
Noah 3892087932 Doodads: Use Key and Working Warp Doors
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a
  collision event doing so.
* Warp Doors are now functional: the player opens a door, disappears,
  the door closes; player is teleported to the linked door which opens,
  appears the player and closes.
* If the player exits thru a Blue or Orange door which is disabled
  (dotted outline), the door still opens and drops the player off but
  returns to a Disabled state, acting as a one-way door.
* Clean up several debug log lines from Doodle and doodad scripts.
2021-01-03 15:19:21 -08:00
..
events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
js_api.go Add Initial Sound Effects 2020-05-22 20:07:48 -07:00
pubsub.go Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
scripting.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
supervisor_events.go Level Exit Doodad 2019-07-02 15:24:46 -07:00
timers.go Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
vm.go Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00