doodle/pkg/scripting
Noah 866e5e7fd8 Deterministic JavaScript intervals + Code Cleanup
* Remove several unused functions in doodad.Drawing (velocity, acceleration,
  grounded, etc.) - uix.Actor is where these are actually managed.
* In the JavaScript API, setTimeout() and setInterval() will translate the
  milliseconds from wallclock time into a fixed number of game ticks to match
  the target frame rate for better deterministic timing.
2024-04-27 00:10:28 -07:00
..
exceptions Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
events.go Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
js_api.go JavaScript Exception Catcher UI 2022-09-24 21:58:01 -07:00
pubsub.go Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
scripting.go Rename Go module 2022-09-24 15:17:25 -07:00
supervisor_events.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
timers.go Deterministic JavaScript intervals + Code Cleanup 2024-04-27 00:10:28 -07:00
vm.go Add cheat code to send power to all actors 2023-02-18 14:21:07 -08:00