doodle/pkg/editor_ui_palette.go

151 lines
3.7 KiB
Go

package doodle
import (
"fmt"
"git.kirsle.net/SketchyMaze/doodle/pkg/balance"
"git.kirsle.net/SketchyMaze/doodle/pkg/level"
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
"git.kirsle.net/SketchyMaze/doodle/pkg/uix"
"git.kirsle.net/SketchyMaze/doodle/pkg/usercfg"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
)
// Width of the panel frame.
var paletteWidth = 50
// SetupPalette sets up the palette panel.
func (u *EditorUI) SetupPalette(d *Doodle) *ui.Window {
window := ui.NewWindow("Palette")
window.ConfigureTitle(balance.TitleConfig)
_, label := window.TitleBar()
label.Font = balance.TitleFont
window.Configure(ui.Config{
Background: balance.WindowBackground,
BorderColor: balance.WindowBorder,
})
// Color Palette Frame.
u.PaletteTab = u.setupPaletteFrame(window)
window.Pack(u.PaletteTab, ui.Pack{
Side: ui.N,
Fill: true,
})
return window
}
// setupPaletteFrame configures the Color Palette tab for Edit Mode.
// This is a subroutine of editor_ui.go#SetupPalette()
func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
frame := ui.NewFrame("Palette Tab")
frame.SetBackground(balance.WindowBackground)
var (
packAlign = ui.N
packConfig = ui.Pack{
Side: packAlign,
Fill: true,
PadY: 1,
}
tooltipEdge = ui.Left
buttonSize = 32
twoColumn = true // To place in two columns, halves buttonSize to /2
)
if usercfg.Current.HorizontalToolbars {
packAlign = ui.W
packConfig = ui.Pack{
Side: packAlign,
Fill: true,
PadX: 2,
}
tooltipEdge = ui.Top
buttonSize = 24
twoColumn = false
}
// Handler function for the radio buttons being clicked.
onClick := func(ed ui.EventData) error {
name := u.selectedSwatch
swatch, ok := u.Canvas.Palette.Get(name)
if !ok {
log.Error("Palette onClick: couldn't get swatch named '%s' from palette", name)
return nil
}
log.Info("Set swatch: %s", swatch)
u.Canvas.SetSwatch(swatch)
return nil
}
// Draw the radio buttons for the palette.
var row *ui.Frame
if u.Canvas != nil && u.Canvas.Palette != nil {
for i, swatch := range u.Canvas.Palette.Swatches {
swatch := swatch
var width = uint8(buttonSize) // TODO: dangerous - buttonSize must be small
// Drawing buttons in two-column mode? (default right-side palette layout)
if twoColumn {
width /= 2
if row == nil || i%2 == 0 {
row = ui.NewFrame(fmt.Sprintf("Swatch(%s) Button Frame", swatch.Name))
frame.Pack(row, packConfig)
}
} else {
row = ui.NewFrame(fmt.Sprintf("Swatch(%s) Button Frame", swatch.Name))
frame.Pack(row, packConfig)
}
// Fancy colorbox: show the color AND the texture of each swatch.
var (
colorbox = uix.NewCanvas(width, false)
chunker = level.NewChunker(width)
iw = int(width)
size = render.NewRect(iw, iw)
)
chunker.SetRect(size, swatch)
colorbox.Resize(size)
colorbox.Load(u.Canvas.Palette, chunker)
btn := ui.NewRadioButton("palette", &u.selectedSwatch, swatch.Name, colorbox)
btn.Configure(ui.Config{
BorderColor: swatch.Color.Darken(20),
BorderSize: 2,
OutlineSize: 0,
})
btn.Handle(ui.Click, onClick)
u.Supervisor.Add(btn)
// Add a tooltip showing the swatch attributes.
ui.NewTooltip(btn, ui.Tooltip{
Text: fmt.Sprintf("Name: %s\nAttributes: %s", swatch.Name, swatch.Attributes()),
Edge: tooltipEdge,
})
btn.Compute(u.d.Engine)
row.Pack(btn, ui.Pack{
Side: ui.W,
PadX: 1,
})
}
}
// Draw the Edit Palette button.
btn := ui.NewButton("Edit Palette", ui.NewLabel(ui.Label{
Text: "Edit",
Font: balance.MenuFont,
}))
btn.Handle(ui.Click, func(ed ui.EventData) error {
u.OpenPaletteWindow()
return nil
})
u.Supervisor.Add(btn)
btn.Compute(u.d.Engine)
frame.Pack(btn, packConfig)
return frame
}