doodle/pkg/balance
Noah 866e5e7fd8 Deterministic JavaScript intervals + Code Cleanup
* Remove several unused functions in doodad.Drawing (velocity, acceleration,
  grounded, etc.) - uix.Actor is where these are actually managed.
* In the JavaScript API, setTimeout() and setInterval() will translate the
  milliseconds from wallclock time into a fixed number of game ticks to match
  the target frame rate for better deterministic timing.
2024-04-27 00:10:28 -07:00
..
README.md Code Layout Refactor 2019-04-09 17:35:44 -07:00
boolprops.go Rename Go module 2022-09-24 15:17:25 -07:00
cheats.go Add cheat code to send power to all actors 2023-02-18 14:21:07 -08:00
debug.go Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
feature_flags.go Binary format for chunks in zipfiles 2023-02-18 12:45:36 -08:00
fonts.go Spit and polish 2022-03-05 22:44:54 -08:00
numbers.go Deterministic JavaScript intervals + Code Cleanup 2024-04-27 00:10:28 -07:00
responsive.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
runtime.go Menu Bar Update 2020-06-04 21:55:54 -07:00
shell.go Spit and polish 2022-03-05 22:44:54 -08:00
tag_dpp.go WIP Doodle++ 2024-04-18 20:23:07 -07:00
tag_foss.go WIP Doodle++ 2024-04-18 20:23:07 -07:00
theme.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
workarounds.go WASM Event Queue 2019-06-26 20:33:24 -07:00

README.md

balance

Constants and settings for the Doodle app.

Environment Variables

Some runtime settings can be configured in the environment. Here they are with their default values.

Most colors work with alpha channels; just provide an 8 hex character code, like #FF00FF99 for 153 ($99) on the alpha channel.

  • Application Windw Size (ints):
    • DOODLE_W=1024
    • DOODLE_H=768
  • Shell settings:
    • D_SHELL_BG=#001428C8: shell background color.
    • D_SHELL_FG=#0099FF: shell text color.
    • D_SHELL_PC=#FFFFFF: shell prompt color.
    • D_SHELL_LN=8: shell history line count (how tall the shell is in lines)
    • D_SHELL_FS=16: font size for both the shell and on-screen flashed messages.
  • Debug Colors and Hitboxes (default invisible=off):
    • DOODLE_DEBUG_ALL=false: turn on all debug colors and hitboxes to their default colors and settings.
    • DEBUG_CHUNK_COLOR=#FFFFFF: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.
    • DEBUG_CANVAS_BORDER: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.
    • DEBUG_CANVAS_LABEL=false: draw a label in the corner of every Canvas with details about the Canvas.
  • Tuning constants (may not be available in production builds):
    • D_SCROLL_SPEED=8: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.
    • D_DOODAD_SIZE=100: Default size when creating a new Doodad.

Development booleans for unit tests (set to any non-empty value):

  • T_WALLPAPER_PNG for pkg/wallpaper to output PNG images.