Allow camera to turn off level bounding if the player is moved out of bounds by a doodad #87
Labels
No Milestone
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: SketchyMaze/doodle#87
Loading…
Reference in New Issue
There is no content yet.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
Allow camera to turn off level bounding if the player is moved out of bounds by a doodad.
Example: you have a bounded level with a bottom edge, and you want to draw shop interiors or something below the ground of the level. You can switch your page type to Unbounded and draw out there, but in-game the camera won't scroll out of bounds even if the player is out there.
Logic can be like:
Implemented in
cf1bc81f25