Allow camera to turn off level bounding if the player is moved out of bounds by a doodad #87
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Reference: SketchyMaze/doodle#87
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Allow camera to turn off level bounding if the player is moved out of bounds by a doodad.
Example: you have a bounded level with a bottom edge, and you want to draw shop interiors or something below the ground of the level. You can switch your page type to Unbounded and draw out there, but in-game the camera won't scroll out of bounds even if the player is out there.
Logic can be like:
Implemented in
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