Story Mode: Ideas for campaigns #85

Open
opened 2023-02-18 22:16:41 +00:00 by kirsle · 0 comments
Owner

Some ideas for whole story mode campaigns.

The Land of No Return

Convert my childhood story idea into a platformer game!

Custom doodads for this campaign may include:

  • Player characters for Synan, Cyrus, Zoe, Veronica, ...
    • To reduce quantity of custom doodads having slightly different behaviors, you may use the Link system and link these doodads to 'modifier' doodads to control their behavior.
    • e.g., Zoe sometimes follows Synan but may sometimes have custom behavior for cutscenes. Instead of a bunch of Zoe doodads, link her to various invisible "story doodads" - her script will check what she's linked to and run the appropriate logic. OR have these as actor settings on the doodad.
  • Various LNR monsters.
  • Doodad versions of the island for cutscenes:
    • Small side profile doodad for the First Level as it descends into the atmosphere.
    • Top-down versions showing the map of the island (e.g. cutscene where the camera flies across the map), etc.

Level ideas:

  • First Level
    • Tall custom wallpaper that shows stars/outer space on top before a transition into the atmosphere. Note: this wallpaper might just be baked-in to the game engine for others to use too.
    • Open with a "cutscene": a small LNR island doodad that takes the camera focus and descends from outer space until high in the atmosphere.
      • Pause the player character during the cutscene so you can't take the camera focus back.
      • LNR small island would be hard-coded to descend X amount of pixels for its animation.
      • Give camera focus to the player when finished.
    • Rest of the level would take place on the ground - at Synan's house and walk into the city and encounter the monster Ico.
  • On the island
    • Subsequent levels would take place in various parts of the island.
    • Maybe broken up by chapter of the original story.
    • e.g. the chapter when they go inside the volcano could feature fun platforming segments over the lava.

Game features that may need fleshed out further to make this all work:

  • Done: Levelpacks should be able to attach custom doodads so we don't have to attach them to each and every level inside. 82884c79ae
  • Done: Free version of the game should support signed levelpacks to allow this one to have custom doodads inside. See #67.

Some LNR doodads can be built-in with the game, e.g. the player characters may be nice to reuse them for player levels or other campaigns.

Some ideas for whole story mode campaigns. # The Land of No Return Convert my childhood story idea into a platformer game! Custom doodads for this campaign may include: * Player characters for Synan, Cyrus, Zoe, Veronica, ... * To reduce quantity of custom doodads having slightly different behaviors, you may use the Link system and link these doodads to 'modifier' doodads to control their behavior. * e.g., Zoe sometimes follows Synan but may sometimes have custom behavior for cutscenes. Instead of a bunch of Zoe doodads, link her to various invisible "story doodads" - her script will check what she's linked to and run the appropriate logic. **OR** have these as actor settings on the doodad. * Various LNR monsters. * Doodad versions of the island for cutscenes: * Small side profile doodad for the First Level as it descends into the atmosphere. * Top-down versions showing the map of the island (e.g. cutscene where the camera flies across the map), etc. Level ideas: * First Level * Tall custom wallpaper that shows stars/outer space on top before a transition into the atmosphere. Note: this wallpaper might just be baked-in to the game engine for others to use too. * Open with a "cutscene": a small LNR island doodad that takes the camera focus and descends from outer space until high in the atmosphere. * Pause the player character during the cutscene so you can't take the camera focus back. * LNR small island would be hard-coded to descend X amount of pixels for its animation. * Give camera focus to the player when finished. * Rest of the level would take place on the ground - at Synan's house and walk into the city and encounter the monster Ico. * On the island * Subsequent levels would take place in various parts of the island. * Maybe broken up by chapter of the original story. * e.g. the chapter when they go inside the volcano could feature fun platforming segments over the lava. Game features that may need fleshed out further to make this all work: * **Done:** Levelpacks should be able to attach custom doodads so we don't have to attach them to each and every level inside. 82884c79aeea88758d2e2180df9b101d7bb2f74f * **Done:** Free version of the game should support signed levelpacks to allow this one to have custom doodads inside. See #67. Some LNR doodads can be built-in with the game, e.g. the player characters may be nice to reuse them for player levels or other campaigns.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference: SketchyMaze/doodle#85
No description provided.