Story Mode: Ideas for campaigns #85

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opened 2023-02-18 22:16:41 +00:00 by kirsle · 0 comments
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Some ideas for whole story mode campaigns.

The Land of No Return

Convert my childhood story idea into a platformer game!

Custom doodads for this campaign may include:

  • Player characters for Synan, Cyrus, Zoe, Veronica, ...
    • To reduce quantity of custom doodads having slightly different behaviors, you may use the Link system and link these doodads to 'modifier' doodads to control their behavior.
    • e.g., Zoe sometimes follows Synan but may sometimes have custom behavior for cutscenes. Instead of a bunch of Zoe doodads, link her to various invisible "story doodads" - her script will check what she's linked to and run the appropriate logic. OR have these as actor settings on the doodad.
  • Various LNR monsters.
  • Doodad versions of the island for cutscenes:
    • Small side profile doodad for the First Level as it descends into the atmosphere.
    • Top-down versions showing the map of the island (e.g. cutscene where the camera flies across the map), etc.

Level ideas:

  • First Level
    • Tall custom wallpaper that shows stars/outer space on top before a transition into the atmosphere. Note: this wallpaper might just be baked-in to the game engine for others to use too.
    • Open with a "cutscene": a small LNR island doodad that takes the camera focus and descends from outer space until high in the atmosphere.
      • Pause the player character during the cutscene so you can't take the camera focus back.
      • LNR small island would be hard-coded to descend X amount of pixels for its animation.
      • Give camera focus to the player when finished.
    • Rest of the level would take place on the ground - at Synan's house and walk into the city and encounter the monster Ico.
  • On the island
    • Subsequent levels would take place in various parts of the island.
    • Maybe broken up by chapter of the original story.
    • e.g. the chapter when they go inside the volcano could feature fun platforming segments over the lava.

Game features that may need fleshed out further to make this all work:

  • Done: Levelpacks should be able to attach custom doodads so we don't have to attach them to each and every level inside. 82884c79ae
  • Done: Free version of the game should support signed levelpacks to allow this one to have custom doodads inside. See #67.

Some LNR doodads can be built-in with the game, e.g. the player characters may be nice to reuse them for player levels or other campaigns.

Some ideas for whole story mode campaigns. # The Land of No Return Convert my childhood story idea into a platformer game! Custom doodads for this campaign may include: * Player characters for Synan, Cyrus, Zoe, Veronica, ... * To reduce quantity of custom doodads having slightly different behaviors, you may use the Link system and link these doodads to 'modifier' doodads to control their behavior. * e.g., Zoe sometimes follows Synan but may sometimes have custom behavior for cutscenes. Instead of a bunch of Zoe doodads, link her to various invisible "story doodads" - her script will check what she's linked to and run the appropriate logic. **OR** have these as actor settings on the doodad. * Various LNR monsters. * Doodad versions of the island for cutscenes: * Small side profile doodad for the First Level as it descends into the atmosphere. * Top-down versions showing the map of the island (e.g. cutscene where the camera flies across the map), etc. Level ideas: * First Level * Tall custom wallpaper that shows stars/outer space on top before a transition into the atmosphere. Note: this wallpaper might just be baked-in to the game engine for others to use too. * Open with a "cutscene": a small LNR island doodad that takes the camera focus and descends from outer space until high in the atmosphere. * Pause the player character during the cutscene so you can't take the camera focus back. * LNR small island would be hard-coded to descend X amount of pixels for its animation. * Give camera focus to the player when finished. * Rest of the level would take place on the ground - at Synan's house and walk into the city and encounter the monster Ico. * On the island * Subsequent levels would take place in various parts of the island. * Maybe broken up by chapter of the original story. * e.g. the chapter when they go inside the volcano could feature fun platforming segments over the lava. Game features that may need fleshed out further to make this all work: * **Done:** Levelpacks should be able to attach custom doodads so we don't have to attach them to each and every level inside. 82884c79aeea88758d2e2180df9b101d7bb2f74f * **Done:** Free version of the game should support signed levelpacks to allow this one to have custom doodads inside. See #67. Some LNR doodads can be built-in with the game, e.g. the player characters may be nice to reuse them for player levels or other campaigns.
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Reference: SketchyMaze/doodle#85
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