The playable Anvil should be invincible #74
Labels
No Milestone
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: SketchyMaze/doodle#74
Loading…
Reference in New Issue
There is no content yet.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
The Anvil is an interesting doodad to play as because its "crush mobs" ability is preserved. But hostile mobs will kill the Anvil at the same time the anvil crushes them!
Doodad scripts should be able to call Self.SetInvincible() or something.
Fixed in
1205dc2cd3