Game Rules: Aggro all enemies etc. #72

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opened 2022-01-19 02:57:44 +00:00 by kirsle · 1 comment

There should be a way for a level to cause every Azulian to have an infinite aggro radius and start coming at the player immediately.

Ideas:

  • Have a "game rules" setting on your level and you can toggle "Aggressive enemies" on
  • Implement it using technical doodads (invisible regions during gameplay) that toggle aggressiveness when the player touches the region (turn on/off aggression)

Game Rule ideas:

  • Aggressive enemies: all enemies that are hostile to the player character have infinite range and hunt from any distance.
  • Peaceful enemies: all enemies are harmless
There should be a way for a level to cause every Azulian to have an infinite aggro radius and start coming at the player immediately. Ideas: * Have a "game rules" setting on your level and you can toggle "Aggressive enemies" on * ~~Implement it using technical doodads (invisible regions during gameplay) that toggle aggressiveness when the player touches the region (turn on/off aggression)~~ Game Rule ideas: * Aggressive enemies: all enemies that are hostile to the player character have infinite range and hunt from any distance. * Peaceful enemies: all enemies are harmless
kirsle changed title from Aggro all enemies to Game Rules: Aggro all enemies etc. 2022-01-24 04:51:32 +00:00
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Implemented in af6b8625d6 with Game Rules.

  • Difficulty: Peaceful, Normal, Hard (aggressive enemies)
  • Survival Mode: dying is considered a win with silver medal; surviving to reach the Goal flag only way to get a gold score; silver score rated for longest time survived instead of fastest time to beat the level.
Implemented in af6b8625d621ccbf53cee711a7dca7019cab8377 with Game Rules. * Difficulty: Peaceful, Normal, Hard (aggressive enemies) * Survival Mode: dying is considered a win with silver medal; surviving to reach the Goal flag only way to get a gold score; silver score rated for longest time survived instead of fastest time to beat the level.
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Reference: SketchyMaze/doodle#72
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