Anvil: Camera follows it while it's falling #70
Labels
No Milestone
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: SketchyMaze/doodle#70
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Especially to improve the Anvil seen on the Boat level and especially on small screens:
The Anvil falls a distance to land on a button and on a small screen you don't see it connect.
When an Anvil is in freefall, it should grab the camera focus away from the player character so you can watch where it lands. When it lands (or travels a far enough distance, in case it would fall forever), camera focus returns to the player character.
Implemented in
7d15651ff6
with Self.CameraFollowMe()