Anvil: Camera follows it while it's falling #70

Closed
opened 2022-01-18 23:24:36 +00:00 by kirsle · 1 comment
Owner

Especially to improve the Anvil seen on the Boat level and especially on small screens:

The Anvil falls a distance to land on a button and on a small screen you don't see it connect.

When an Anvil is in freefall, it should grab the camera focus away from the player character so you can watch where it lands. When it lands (or travels a far enough distance, in case it would fall forever), camera focus returns to the player character.

Especially to improve the Anvil seen on the Boat level and especially on small screens: The Anvil falls a distance to land on a button and on a small screen you don't see it connect. When an Anvil is in freefall, it should grab the camera focus away from the player character so you can watch where it lands. When it lands (or travels a far enough distance, in case it would fall forever), camera focus returns to the player character.
kirsle added the
enhancement
doodad
labels 2022-01-18 23:24:36 +00:00
Author
Owner

Implemented in 7d15651ff6 with Self.CameraFollowMe()

Implemented in 7d15651ff6a6b774c7ca277c99d29c1373876e7c with Self.CameraFollowMe()
Sign in to join this conversation.
No Milestone
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: SketchyMaze/doodle#70
No description provided.