Editor: override A.I. behaviors on mobile doodads #68
Labels
No Milestone
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: SketchyMaze/doodle#68
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Create a system where the user can override doodad A.I. on a level.
Example: drag a Thief in and turn on a "follow the player" A.I. to override its default of wandering aimlessly.
Impl ideas:
Can the doodad scripts share A.I. programs? make them generic?