Editor: override A.I. behaviors on mobile doodads #68
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Reference: SketchyMaze/doodle#68
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Create a system where the user can override doodad A.I. on a level.
Example: drag a Thief in and turn on a "follow the player" A.I. to override its default of wandering aimlessly.
Impl ideas:
Can the doodad scripts share A.I. programs? make them generic?