Perlin Noise: Generate some maps #63

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opened 2022-01-14 06:05:27 +00:00 by kirsle · 0 comments

The game already has a good base going to start playing with Perlin Noise algorithms.

Add a level generator feature to the game, look up how games like Minecraft and Terraria especially generate their worlds, imagine having a UI in-game to generate worlds like:

  • Themed worlds, which determines their palette/features: forest theme has grass green on top of dirt and colors for trees and rocks and things, a volcano theme could give more fire pixels for lava and have a redder/darker palette
  • Colorful worlds: paint it all in, make a deep underground, the player can carve into it with the Eraser Tool to build out their level.

Plus it would just be fun to develop!

The game already has a good base going to start playing with Perlin Noise algorithms. Add a level generator feature to the game, look up how games like Minecraft and Terraria especially generate their worlds, imagine having a UI in-game to generate worlds like: * Themed worlds, which determines their palette/features: forest theme has grass green on top of dirt and colors for trees and rocks and things, a volcano theme could give more fire pixels for lava and have a redder/darker palette * Colorful worlds: paint it all in, make a deep underground, the player can carve into it with the Eraser Tool to build out their level. Plus it would just be fun to develop!
kirsle added the
enhancement
label 2022-01-14 06:05:27 +00:00
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Reference: SketchyMaze/doodle#63
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