Pixel Attributes: Destructible, Slippery + Water Levels #39
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Reference: SketchyMaze/doodle#39
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These are some ideas for new attributes for level pixels.
Implemented:
Destructible
Pixels marked as Destructible are capable of being destroyed during gameplay by e.g. explosive TNT blocks.
Water
Currently, "water" pixels don't do much but turn the player character blue when it contacts them until they make contact with another (solid) pixel on the level.
Ideas to make water work better include:
Slippery
If the player character or other mobile doodad finds itself on Slippery ground pixels, they should slide if possible towards the direction of gravity.
A perfectly level slippery slope they will not slide down.
Acceleration and friction should be lower on slippery floors.