Overflow Menu for Toolbars #36
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Reference: SketchyMaze/doodle#36
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If a level has too many palette swatches, or the user's screen is too small to see every toolbar button, the UI should detect this and put extra options into a MenuButton.
This should be especially easy for the palette window as the buttons are all of uniform size. For the toolbar, a manual "break point" can be handled as needed.