Gameplay Recordings #32
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Reference: SketchyMaze/doodle#32
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A cool feature will be to create gameplay recordings/demos, especially to drive the title screen of Doodle.
During a demo recording session:
To play back the recording the engine would load the level and use the saved json file instead of reading from the actual event state. If the player hit the Right Arrow button on the 30th frame during recording, the playback should reproduce that keyboard input on the 30th frame during playback.
Other considerations: