Collision regression: actors get stuck on top of solid doodads #21
Labels
No Milestone
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: SketchyMaze/doodle#21
Loading…
Reference in New Issue
There is no content yet.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
PR #20 implemented a proper platforming physics system (acceleration and friction) but re-introduced the bug where the player gets "stuck" if he stands on top of a solid doodad: can't move left or right and can't jump.
Maybe reference past work on
0e3a30e633