Level Exit Doodad #10
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Reference: SketchyMaze/doodle#10
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Add support for a level exit doodad.
Implementation ideas:
uix.Canvas.OnExitLevel = func()
handler to define the callback. (To show a UI alert window)GamePlay.EndLevel()
called in an OnCollide handler to end the level.return GamePlay.EndLevel;
for custom type.