Commit Graph

3 Commits (d7a96d17700a30225610e6a3c5779e6126b31038)

Author SHA1 Message Date
Noah d470f7e647 Collision: Fix walking up leftward slopes
* Actors can now walk up gentle inclines to the left as well as they can
  to the right. The bug was introduced as a hack to prevent clipping
  thru the left wall of a 90 degree corner, but that problem seems
  resolved now.
2021-06-02 21:49:29 -07:00
Noah 08e65c32b5 Overhaul the Platformer Physics System
* Player character now experiences acceleration and friction when
  walking around the map!
* Actor position and movement had to be converted from int's
  (render.Point) to float64's to support fine-grained acceleration
  steps.
* Added "physics" package and physics.Vector to be a float64 counterpart
  for render.Point. Vector is used for uix.Actor.Position() for the sake
  of movement math. Vector is flattened back to a render.Point for
  collision purposes, since the levels and hitboxes are pixel-bound.
* Refactor the uix.Actor to no longer extend the doodads.Drawing (so it
  can have a Position that's a Vector instead of a Point). This broke
  some code that expected `.Doodad` to directly reference the
  Drawing.Doodad: now you had to refer to it as `a.Drawing.Doodad` which
  was ugly. Added convenience method .Doodad() for a shortcut.
* Moved functions like GetBoundingRect() from doodads package to
  collision, where it uses its own slimmer Actor interface for just the
  relevant methods it needs.
2020-04-04 21:00:32 -07:00
Noah 5c08577214 Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00