Commit Graph

3 Commits

Author SHA1 Message Date
b67c4b67b2 Add Initial "Doodad Palette" UX
* Add a tab bar to the top of the Palette window that has two
  radiobuttons for "Palette" and "Doodads"
* UI: add the concept of a Hidden() widget and the corresponding Hide()
  and Show() methods. Hidden widgets are skipped over when evaluating
  Frame packing, rendering, and event supervision.
* The Palette Window in editor mode now displays one of two tabs:
  * Palette: the old color swatch palette now lives here.
  * Doodads: the new Doodad palette.
* The Doodad Palette shows a grid of buttons (2 per row) showing the
  available Doodad drawings in the user's config folder.
* The Doodad buttons act as radiobuttons for now and have no other
  effect. TODO will be making them react to drag-drop events.
* UI: added a `Children()` method as the inverse of `Parent()` for
  container widgets (like Frame, Window and Button) to expose their
  children. The BaseWidget just returns an empty []Widget.
* Console: added a `repl` command that keeps the dev console open and
  prefixes every command with `$` filled out -- for rapid JavaScript
  console evaluation.
2018-10-08 13:06:42 -07:00
5956863996 Menu Toolbar for Editor + Shell Prompts + Theme
* Added a "menu toolbar" to the top of the Edit Mode with useful buttons
  that work: New Level, New Doodad (same thing), Save, Save as, Open.
* Added ability for the dev console to prompt the user for a question,
  which opens the console automatically. "Save", "Save as" and "Load"
  ask for their filenames this way.
* Started groundwork for theming the app. The palette window is a light
  brown with an orange title bar, the Menu Toolbar has a black
  background, etc.
* Added support for multiple fonts instead of just monospace. DejaVu
  Sans (normal and bold) are used now for most labels and window titles,
  respectively. The dev console uses DejaVu Sans Mono as before.
* Update ui.Label to accept PadX and PadY separately instead of only
  having the Padding option which did both.
* Improvements to Frame packing algorithm.
* Set the SDL draw mode to BLEND so we can use alpha colors properly,
  so now the dev console is semi-translucent.
2018-08-11 17:30:00 -07:00
e1cbff8c3f Add Palette Window and Palette Support to Edit Mode
* Add ui.Window to easily create reusable windows with titles.
* Add a palette window (panel) to the right edge of the Edit Mode.
  * Has Radio Buttons listing the colors available in the palette.
* Add palette support to Edit Mode so when you draw pixels, they take
  on the color and attributes of the currently selected Swatch in your
  palette.
* Revise the on-disk format to better serialize the Palette object to
  JSON.
* Break Play Mode: collision detection fails because the Grid key
  elements are now full Pixel objects (which retain their Palette and
  Swatch properties).
  * The Grid will need to be re-worked to separate X,Y coordinates from
    the Pixel metadata to just test "is something there, and what is
    it?"
2018-08-10 17:19:47 -07:00