Commit Graph

3 Commits

Author SHA1 Message Date
3d3561b8e6 Blueprint Theme Palette
* Fix the EditorUI not showing the correct palette baked into the level
  and only showing the default. This was tricky because the palette UI
  can only be configured at setup time but not updated later.
* Add a new default palette for the Blueprint theme. Blueprint has a
  dark background, so the palette colors should be bright. This palette
  is chosen when you start a map with the blueprint wallpaper.
* Add a background Canvas to the MenuScene. In the "New Level" screen,
  the background canvas will update to show the wallpaper settings
  you've chosen as a preview of the level theme you're about to create.
2019-06-25 17:43:23 -07:00
7281fcbf91 Add "Load Drawing" Menu UI
* To the MenuScene add the "Load Drawing" window UI.
* Displays the user's Levels and Doodads using rows of buttons, 4
  buttons per row. Clicking the button loads the EditorScene with that
  filename.
* Free Version does not display the Doodads label or button on this
  menu screen.
2019-06-25 15:23:01 -07:00
4dd1bebc5f Add MenuScene with New Level UI
* Debug mode: no longer enables the DebugOverlay (F3) by default, but
  does now insert the current FPS counter into the window title bar.
* ui.Frame: set a default "mostly transparent" BG color so the frame
  background doesn't render as white.
* Add the MenuScene which will house the game's main menus.
* The "New Level" menu is first to be added.
  * UI lets you pick Page Type and Wallpaper using radio buttons.
  * Page Type: Unbounded, Bounded (default), No Negative Space, Bordered
  * Fix bugs in uix.Canvas to fully support all these page types.
2019-06-25 15:01:37 -07:00