* The blue and orange ON/OFF state blocks have all been increased in
size to better match the player character (42x42 up from 33x33)
* Added a new mob: the Red Bird. It flies back and forth while
maintaining its altitude, similar to the Red Azulian. Planned AI
behavior is to divebomb the player when it gets close. Dive sprites
are included but not yet hooked up in JavaScript.
* Warp Doors! (WIP). They have a golden "W" on them and come in three
varieties: Brown, Blue and Orange. The blue and orange ones are
sensitive to the State Block and will become dotted outlines when
inactive (and can not be entered in this state). The door opens for
the player character, makes him disappear, then closes again. The plan
is it will then warp you to the location of a linked Warp Door
elsewhere on the level, but for now it will just make the player
re-appear after completing the Close Door animation.