Commit Graph

7 Commits (79996ccd346b)

Author SHA1 Message Date
Noah 653184b8f8 JavaScript Exception Catcher UI
* Add an exception catcher that pops open a UI window showing errors that
  occur in doodad scripts during gameplay.
* Shows a preview of the header of the error (character wrapped) with a
  Copy button to copy the full raw text to clipboard for inspection.
* Buttons to dismiss the modal once or stop any further errors from
  opening during this gameplay session (until next restart).
* Add developer shell commands to test the exception catcher:
  - 'throw <message>' to throw a custom message.
  - 'throw2' to stress test a "long" message.
  - 'throw3' to throw a realistic message copied from an actual error.
* Scripting engine: console.log() and friends will now insert the script
  VM's name in front of its messages (the filename + actor ID).
2022-09-24 21:58:01 -07:00
Noah ec0b5ba6ca Rename Go module 2022-09-24 15:17:25 -07:00
Noah 9201475060 Update Doodad JS API + Hostile mobs
New functions are available on the JavaScript API for doodads:

* Actors.At(Point) []*Actor: returns actors intersecting a point
* Actors.FindPlayer() *Actor: returns the nearest player character
* Actors.New(filename string): create a new actor (NOT TESTED YET!)
* Self.Grounded() bool: query the grounded status of current actor

With this the game's built-in doodads have been revised:

* Bird: will now scan 240 pixels diagonally searching for the player
  character and will dive if seen. The Bird is dangerous while
  diving. It will return to its original altitude once it touches
  the ground.
* Azulians: the Azulians are now dangerous to player characters but
  not to the Thief. Azulians will begin to follow the player when
  they are within the aggro range and will hop if the player is
  above them to try and overcome obstacles.
  * Blue Azulian: aggro is (250, 100) jump speed 12 movement 2
  * Red Azulian: aggro is (250, 200) jump speed 14 movement 4
2022-01-17 21:28:05 -08:00
Noah 9a51ac39f9 Spit and polish
* New doodad: Invisible Warp Door
* All warp doors require the player to be grounded (if affected by
  gravity) to open them. No jumping or falling thru and opening
  a warp door mid-air!
* Title Screen now randomly selects from a couple of levels.
* Title Screen: if it fails to load a level it sets up a basic
  blank level with a wallpaper instead.
* New developer shell command: titlescreen <level>
  Opens the MainScene with a custom user level as the background.
* Add Auto-save to the Editor to save your drawing every 5 minutes
* Add a MenuBar to the Play Scene for easier navigation to other
  features of the game.
* Doodad JS API: time.Since() now available.
2022-01-02 22:36:32 -08:00
Noah 1a8a5eb94b Polish and bugfixes
- Fix a memory sharing bug in the Giant Screenshot feature.
- Main Menu to eagerload chunks in the background to make scrolling less
  jittery. No time for a loadscreen!
- Extra script debugging: names/IDs of doodads are shown when they send
  messages to one another.
- Level Properties: you can edit the Bounded max width/height values for
  the level.

Doodad changes:

- Buttons: fix a timing bug and keep better track of who is stepping on it,
  only popping up when all colliders have left. The effect: they pop up
  immediately (not after 200ms) and are more reliable.
- Keys: zero-qty keys will no longer put themselves into the inventory of
  characters who already have one except for the player character. So
  the Thief will not steal them if she already has the key.

Added to the JavaScript API:

* time.Hour, time.Minute, time.Second, time.Millisecond, time.Microsecond
2021-10-09 20:45:38 -07:00
Noah 27896a9253 Add Initial Sound Effects
Adds support for sound effects in Doodle and configures some for various
doodads to start out with:

* Buttons and Switches: "Clicked down" and "clicked up" sounds.
* Colored Doors: an "unlocked" sound and a "door opened" sound.
* Electric Door: sci-fi sounds when opening and closing.
* Keys: sound effect for collecting keys.

JavaScript API for Doodads adds a global function `Sound.Play(filename)`
to play sounds. All sounds in the `rtp/sfx/` folder are pre-loaded on
startup for efficient use in the app. Otherwise sounds are lazy-loaded
on first playback.
2020-05-22 20:07:48 -07:00
Noah 38614ee280 Tighten Doodad JavaScript API, User Documentation
* Tightens up the surface area of API methods available to the
  JavaScript VMs for doodads. Variables and functions are carefully
  passed in one-by-one so the doodad script can only access intended
  functions and not snoop on undocumented APIs.
* Wrote tons of user documentation for Doodad Scripts: documented the
  full surface area of the exposed JavaScript API now that the surface
  area is known and limited.
* Early WIP code for the Campaign JSON
2020-04-21 23:50:45 -07:00