* Add new pkg/drawtool with utilities to abstract away drawing actions
into Strokes and track undo/redo History for them.
* The freehand Pencil tool in EditorMode has been refactored to create a
Stroke of Shape=Freehand and queue up its world pixels there instead
of directly modifying the level chunker in real time. When the mouse
button is released, the freehand Stroke is committed to the level
chunker and added to the UndoHistory.
* UndoHistory is (temporarily) stored with the level.Level so it can
survive trips to PlayScene and back, but is not stored as JSON on
disk.
* Ctrl-Z and Ctrl-Y in EditorMode for undo and redo, respectively.
Fixes:
* Move the call to CollidesWithGrid() inside the Canvas instead of
outside in the PlayScene.movePlayer() so it can apply to all Actors
in motion.
* PlayScene.movePlayer() in turn just sets the player's Velocity so the
Canvas.Loop() can move the actor itself.
* When keeping the player inside the level boundaries: previously it was
assuming the player Position was relative to the window, and was
checking the WorldIndexAt and getting wrong results.
* Canvas scrolling (loopFollowActor): check that the actor is getting
close to the screen edge using the Viewport into the world, NOT the
screen-relative coordinates of the Canvas bounding boxes.