Commit Graph

4 Commits (647124495b76b9832c68afdb6db6bc69296735a4)

Author SHA1 Message Date
Noah 647124495b Level Difficulty + UI Polish
Added a new level property: Difficulty

* An enum ranging from -1, 0, 1 (Peaceful, Normal, Hard)
* Default difficulty is Normal; pre-existing levels are Normal by
  default per the zero value.

Doodad scripts can read the difficulty via the new global variable
`Level.Difficulty` and some doodads have been updated:

* Azulians: on Peaceful they ignore all player characters, and on Hard
  they are in "hunt mode": infinite aggro radius and they're aggressive
  to all characters.
* Bird: on Peaceful they will not dive and attack any player character.

Other spit and polish:

* New Level/Level Properties UI reworked into a magicform.
* New "PromptPre(question, answer, func)" function for prompting the
  user with the developer shell, but pre-filling in an answer for them
  to either post or edit.
* magicform has a PromptUser field option for simple Text/Int fields
  which present as buttons, so magicform can prompt and update the
  variable itself.
* Don't show the _autosave.doodad in the Doodad Dropper window.
2022-03-06 22:20:53 -08:00
Noah d16a8657aa Window Icon, UI Polish
* SDL2 builds of the game now set their app window icon.
* Create/Edit Level window is updated to show a tabbed UI to create a
  new Level or a new Doodad. The dedicated main menu button to create a
  new doodad (which immediately prompted for its size) is replaced by
  this new tab's UI.
* Edit Drawing/Play Level window is more responsive to smaller screen
  sizes by drawing fewer columns of filenames.
* Bugfix: the Alert and Confirm modals always re-center themselves on
  screen, especially to adapt between Portrait or Landscape mode on a
  mobile device.
2021-12-30 16:31:45 -08:00
Noah 678326540b WIP LevelPack UI + Landscape Mode Title Screen
The title screen is now responsive to landscape mode. If the window is
not tall enough to show all the menu buttons (~600px) it will switch to
a horizontal layout with the title on the left and buttons on the right.

WIP "Story Mode" button that brings up a Level Packs selection window.
2021-12-23 21:11:45 -08:00
Noah 2b42a072a0 Code Layout Refactor
* All private Doodle source code into the pkg/ folder.
* Potentially public code into the lib/ folder.
* Centralize the logger into a subpackage.
2019-04-09 17:35:44 -07:00