Commit Graph

7 Commits (5c08577214b377e00b54395c3a3a4e48b30a389e)

Author SHA1 Message Date
Noah 5c08577214 Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
Noah 90a4859326 Check in updated docs before break 2018-08-22 10:01:02 -07:00
Noah 5434484b6e Abstract Drawing Canvas into Reusable Widget
The `level.Canvas` is a widget that holds onto its Palette and Grid and
has interactions to allow scrolling and editing the grid using the
swatches available on the palette.

Thus all of the logic in the Editor Mode for drawing directly onto the
root SDL surface are now handled inside a level.Canvas instance.

The `level.Canvas` widget has the following properties:
* Like any widget it has an X,Y position and a width/height.
* It has a Scroll position to control which slice of its drawing will be
  visible inside its bounding box.
* It supports levels having negative coordinates for their pixels. It
  doesn't care. The default Scroll position is (0,0) at the top left
  corner of the widget but you can scroll into the negatives and see the
  negative pixels.
* Keyboard keys will scroll the viewport inside the canvas.
* The canvas draws only the pixels that are visible inside its bounding
  box.

This feature will eventually pave the way toward:
* Doodads being dropped on top of your map, each Doodad being its own
  Canvas widget.
* Using drawings as button icons for the user interface, as the Canvas
  is a normal widget.
2018-08-16 20:37:19 -07:00
Noah 42caa20f6e Add ideas about level wallpapers 2018-08-11 14:08:00 -07:00
Noah 248fa10a5f Update notes and feature ideas 2018-08-10 19:37:01 -07:00
Noah cf6d5d999c Refactor variable name for Scene implementors 2018-07-21 15:11:00 -07:00
Noah 35619c2ccc Jot down some ideas 2018-06-17 13:54:33 -07:00