Commit Graph

10 Commits (595686399663fcf5c500ddeb1d41f98a8ddc0443)

Author SHA1 Message Date
Noah 5956863996 Menu Toolbar for Editor + Shell Prompts + Theme
* Added a "menu toolbar" to the top of the Edit Mode with useful buttons
  that work: New Level, New Doodad (same thing), Save, Save as, Open.
* Added ability for the dev console to prompt the user for a question,
  which opens the console automatically. "Save", "Save as" and "Load"
  ask for their filenames this way.
* Started groundwork for theming the app. The palette window is a light
  brown with an orange title bar, the Menu Toolbar has a black
  background, etc.
* Added support for multiple fonts instead of just monospace. DejaVu
  Sans (normal and bold) are used now for most labels and window titles,
  respectively. The dev console uses DejaVu Sans Mono as before.
* Update ui.Label to accept PadX and PadY separately instead of only
  having the Padding option which did both.
* Improvements to Frame packing algorithm.
* Set the SDL draw mode to BLEND so we can use alpha colors properly,
  so now the dev console is semi-translucent.
2018-08-11 17:30:00 -07:00
Noah e1cbff8c3f Add Palette Window and Palette Support to Edit Mode
* Add ui.Window to easily create reusable windows with titles.
* Add a palette window (panel) to the right edge of the Edit Mode.
  * Has Radio Buttons listing the colors available in the palette.
* Add palette support to Edit Mode so when you draw pixels, they take
  on the color and attributes of the currently selected Swatch in your
  palette.
* Revise the on-disk format to better serialize the Palette object to
  JSON.
* Break Play Mode: collision detection fails because the Grid key
  elements are now full Pixel objects (which retain their Palette and
  Swatch properties).
  * The Grid will need to be re-worked to separate X,Y coordinates from
    the Pixel metadata to just test "is something there, and what is
    it?"
2018-08-10 17:19:47 -07:00
Noah 41e1838549 Add JS + History to Shell, Add Main Scene
* The shell now supports an "eval" command, or "$" for short.
  * Runs it in an Otto JavaScript VM.
  * Some global variables are available, like `d` is the Doodle object
    itself, `log`, `RGBA()` and `Point()`
* The shell supports paging through input history using the arrow keys.
* Added an initial Main Scene
2018-07-25 19:38:54 -07:00
Noah d560670b7b Better Collision Detection (Bouncy Jumps Up Hills)
* Add a debug view that draws the player bounding boxes.
* Improve the collision detection to add support for:
  * Doodads being "Grounded" so gravity need not apply.
  * Walking up hills, albeit a bit "bouncily"
  * Harder to clip out of bounds
2018-07-24 20:57:22 -07:00
Noah 9356502a50 Implement Developer Console with Initial Commands
Implements the dev console in-game with various commands to start out
with.

Press the Enter key to show or hide the console. Commands supported:

new
    Start a new map in Edit Mode.

save [filename.json]
    Save the current map to disk. Filename is required unless you
    have saved recently.

edit filename.json
    Open a map from disk in Edit Mode.

play filename.json
    Play a map from disk in Play Mode.
2018-07-21 20:43:01 -07:00
Noah 30be42c343 Abstract away all SDL logic into isolated package 2018-07-21 17:12:22 -07:00
Noah 90f1704886 Add initial Play scene 2018-06-20 19:00:46 -07:00
Noah ede3d58e1d Restructure the app to be scene-based 2018-06-20 18:43:14 -07:00
Noah 407ef7f455 Milestone: Screenshot to PNG Test Feature 2018-06-17 07:56:51 -07:00
Noah b7751507e4 Stabilize frame rate, add debug overlay 2018-06-16 19:59:23 -07:00