* New built-in wallpaper: "Dotted paper (dark)" is a dark-themed wallpaper.
* New built-in palette: "Neon Bright" with bright colors for dark levels.
* New cheat: "warp whistle" to automatically win the level.
* In case the user has a VERY LARGE screen resolution bigger than the full
bounds of a Bounded level, the Play Scene will cap the size and center
the level canvas onto the window. This is preferable to being able to see
beyond the level's boundaries and hitting an invisible wall in-game.
* Make the titlescreen Lazy Scroll work on unbounded levels. It can't bounce
off scroll boundaries but it will reverse course if it reaches the level's
furthest limits.
* Bugfix: characters' white eyes were transparent in-game. Multiple culprits
from the `doodad convert` tool defaulting the chroma key to white, to the
SDL2 textures considering white to be transparent. For the latter, the game
offsets the color by -1 blue.
Adds several new doodads to the game and 5 new wallpapers (parchment
paper in blue, green, red, white and yellow).
New doodads:
* Crusher: A purple block-headed mob wearing an iron helmet. It tries
to crush the player when you get underneath. Its flat helmet can be
ridden on like an elevator back up.
* Snake: A green stationary mob that always faces toward the player.
If the player is nearby and jumps, the Snake will jump too and hope
to catch the player in mid-air.
* Gems and Totems: A new key & lock collectible. Gems have quantity so
you can collect multiple, and place them into matching Totems. A
Totem gives off a power signal when its gem is placed and all other
Totems it is linked to have also been activated. A single Totem may
link to an Electric Door and require only one gem to open it, or it
can link to other Totems and they all require gems before the power
signal is sent out.