Commit Graph

7 Commits

Author SHA1 Message Date
316456ef03 Add CheckButton and CheckBox with Bound Booleans
CheckButton is a generic component based on Button that additionally
takes a *bool variable to manage. When the CheckButton is clicked or
unclicked, it will toggle the bool var and its border style will "stick"
in or out depending on the state.

Checkbox is a Frame widget that wraps a CheckButton and another child
widget, such as a Label. Interacting with the child widget will forward
all of its mouse events to the CheckButton, so that the Label could be
clicked instead of just the box itself.
2018-08-01 19:52:09 -07:00
cbef5a46cb UI: Finish Frame Packing
* Frame.Pack() now supports Fill and Expand and works like Tk.
* The GUITest Scene now draws a large window with two fixed side panels,
  an expanding body panel, and a fixed footer with buttons. The panels
  are filled with other buttons and widgets showing off the Frame
  packing.
2018-08-01 18:52:52 -07:00
2e36d9ca85 WIP Labels 2018-07-31 17:18:13 -07:00
11df6cbda9 Move most properties from Button to parent Widget
These properties will be globally useful to all sorts of Widgets and
have been moved from the Button up into the Common widget, and its
interface extended to configure these:
* Padding int32
* Background color
* Foreground color
* Border size, color and style (default solid; raised; sunken)
* Outline size and color

The button adjusts its border style from "raised" to "sunken" for
MouseDown events and its Background color for MouseOver events. Other
widgets such as Labels and Frames will be able to have borders, paddings
and outlines too, but they will be off by default.
2018-07-25 21:24:37 -07:00
602273aa16 Add ui.Supervisor for Widget Event Handling
The Buttons can now be managed by a ui.Supervisor and be notified when
the mouse enters or leaves their bounding box and handle click events.

Current event handlers supported:
* MouseOver
* MouseOut
* MouseDown
* MouseUp
* Click

Each of those events are only fired when the state of the event has
changed, i.e. the first time the mouse enters the widget MouseOver is
called and then when the mouse leaves later, MouseOut is called.

A completed click event (mouse was released while pressed and hovering
the button) triggers both MouseOut and Click, so the button can pop
itself out and also run the click handler.
2018-07-25 20:25:02 -07:00
41e1838549 Add JS + History to Shell, Add Main Scene
* The shell now supports an "eval" command, or "$" for short.
  * Runs it in an Otto JavaScript VM.
  * Some global variables are available, like `d` is the Doodle object
    itself, `log`, `RGBA()` and `Point()`
* The shell supports paging through input history using the arrow keys.
* Added an initial Main Scene
2018-07-25 19:38:54 -07:00
94c1df050b Add initial User Interface Toolkit
With Labels and Buttons so far.

* Labels are pretty much complete, they wrap a render.Text and have a
  Compute() method that returns their Width and Height when rendered
  onto an SDL Surface.
* Buttons wrap a Label widget and Compute() its size and takes that into
  consideration when rendering itself. Buttons render themselves from
  scratch in a "Windows 95" themed way, with configurable colors, border
  widths and outline.
2018-07-25 09:03:49 -07:00