* Frame.Pack() now supports Fill and Expand and works like Tk.
* The GUITest Scene now draws a large window with two fixed side panels,
an expanding body panel, and a fixed footer with buttons. The panels
are filled with other buttons and widgets showing off the Frame
packing.
* The shell now supports an "eval" command, or "$" for short.
* Runs it in an Otto JavaScript VM.
* Some global variables are available, like `d` is the Doodle object
itself, `log`, `RGBA()` and `Point()`
* The shell supports paging through input history using the arrow keys.
* Added an initial Main Scene
Implements the dev console in-game with various commands to start out
with.
Press the Enter key to show or hide the console. Commands supported:
new
Start a new map in Edit Mode.
save [filename.json]
Save the current map to disk. Filename is required unless you
have saved recently.
edit filename.json
Open a map from disk in Edit Mode.
play filename.json
Play a map from disk in Play Mode.