Commit Graph

15 Commits (06dd30893c47709421a3fb13a50237f7d06b079d)

Author SHA1 Message Date
Noah 2d3f36379c AppImage Support 2022-04-25 21:31:46 -07:00
Noah 24c47d1e3f Fix build scripts for real 2022-01-08 17:18:44 -08:00
Noah 51e585b2f8 Fix build scripts around architecture info 2022-01-08 17:07:24 -08:00
Noah a6297f6cb6 Make build scripts more architecture-aware 2022-01-03 20:23:49 -08:00
Noah 97e179716c Add Technical Doodads + UI Fixes
New category for the Doodad Dropper: "Technical"

Technical doodads have a dashed outline and label for now, and they
turn invisible on level start, and are for hidden technical effects on
your level.

The doodads include:

* Goal Region: acts like an invisible Exit Flag (128x128), the level is
  won when the player character touches this region.
* Fire Region: acts like a death barrier (128x128), kills the player
  when a generic "You have died!" message.
* Power Source: on level start, acts like a switch and emits a
  power(true) signal to all linked doodads. Link it to your Electric
  Door for it to be open by default in your level!
* Stall Player (250ms): The player is paused for a moment the first time
  it touches this region. Useful to work around timing issues, e.g.
  help prevent the player from winning a race against another character.

There are some UI improvements to the Doodad Dropper window:

* If the first page of doodads is short, extra spacers are added so the
  alignment and size shows correctly.
* Added a 'background pattern' to the window: any unoccupied icon space
  has an inset rectangle slot.
* "Last pages" which are short still render weirdly without reserving
  the correct height in the TabFrame.

Doodad scripting engine updates:

* Self.Hide() and Self.Show() available.
* Subscribe to "broadcast:ready" to know when the level is ready, so you
  can safely Publish messages without deadlocks!
2021-10-02 20:52:16 -07:00
Noah 456863839e release.sh steps for easy Mac OS distribution 2021-07-11 14:38:26 -07:00
Noah 1c7678c48e Improve automated distribution and release 2021-07-11 14:09:18 -07:00
Noah fa15a8bcf5 Fix mac-app.sh script 2021-06-20 15:11:03 -07:00
Noah 78f9d0dbfa Fix fpmbundle script 2021-06-20 14:40:23 -07:00
Noah 9b80d38c3e App rename + macOS Build Fixes 2021-05-02 12:06:34 -07:00
Noah f5d814283c New icons and update rpm/deb/macOS scripts 2021-03-31 21:22:13 -07:00
Noah 5f75168235 Command-line flag for window resolution
* Added a --window flag to the game executable to specify the startup
  window resolution. Either specify an exact size (e.g. 1024x768) or a
  special keyword "desktop", "mobile" or "landscape"
* Default size is "desktop" or 1024x768
* Mobile simulates a smartphone form factor of 375x812
* Landscape is mobile but flipped horizontally.
* Doodle UX isn't great on mobile but this is a step towards working on
  mobile friendly UI
2020-06-17 18:21:15 -07:00
Noah cb155c8750 Fix version parsing on Makefiles 2020-06-05 00:02:06 -07:00
Noah 32db95ea85 MacOS .app Bundle
* Add a shell script to generate a MacOS .app bundle for proper
  distribution.
2019-07-17 18:10:13 -07:00
Noah 7317615318 Add fpm script to make RPM and Deb packages 2019-07-09 20:09:01 -07:00