Modernize usage of urfave/cli
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@ -22,25 +22,27 @@ import (
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// Convert between image files (png or bitmap) and Doodle drawing files (levels
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// and doodads)
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var Convert cli.Command
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var Convert *cli.Command
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func init() {
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Convert = cli.Command{
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Convert = &cli.Command{
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Name: "convert",
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Usage: "convert between images and Doodle drawing files",
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ArgsUsage: "<input> <output>",
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Flags: []cli.Flag{
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cli.StringFlag{
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&cli.StringFlag{
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Name: "key",
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Usage: "chroma key color for transparency on input image files",
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Value: "#ffffff",
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},
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cli.StringFlag{
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Name: "title, t",
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&cli.StringFlag{
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Name: "title",
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Aliases: []string{"t"},
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Usage: "set the title of the level or doodad being created",
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},
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cli.StringFlag{
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Name: "palette, p",
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&cli.StringFlag{
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Name: "palette",
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Aliases: []string{"p"},
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Usage: "use a palette JSON to define color swatch properties",
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},
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},
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@ -63,7 +65,7 @@ func init() {
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)
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}
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args := c.Args()
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args := c.Args().Slice()
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var (
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inputFiles = args[:len(args)-1]
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inputType = strings.ToLower(filepath.Ext(inputFiles[0]))
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@ -11,43 +11,43 @@ import (
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)
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// EditDoodad allows writing doodad metadata.
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var EditDoodad cli.Command
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var EditDoodad *cli.Command
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func init() {
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EditDoodad = cli.Command{
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EditDoodad = &cli.Command{
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Name: "edit-doodad",
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Usage: "update metadata for a Doodad file",
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ArgsUsage: "<filename.doodad>",
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Flags: []cli.Flag{
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "quiet, q",
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Usage: "limit output (don't show doodad data at the end)",
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},
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cli.StringFlag{
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&cli.StringFlag{
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Name: "title",
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Usage: "set the doodad title",
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},
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cli.StringFlag{
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&cli.StringFlag{
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Name: "author",
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Usage: "set the doodad author",
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},
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cli.StringSliceFlag{
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&cli.StringSliceFlag{
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Name: "tag, t",
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Usage: "set a key/value tag on the doodad, in key=value format. Empty value deletes the tag.",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "hide",
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Usage: "Hide the doodad from the palette",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "unhide",
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Usage: "Unhide the doodad from the palette",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "lock",
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Usage: "write-lock the level file",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "unlock",
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Usage: "remove the write-lock on the level file",
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},
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@ -60,7 +60,7 @@ func init() {
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)
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}
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var filenames = c.Args()
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var filenames = c.Args().Slice()
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for _, filename := range filenames {
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if err := editDoodad(c, filename); err != nil {
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log.Error("%s: %s", filename, err)
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@ -10,47 +10,48 @@ import (
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)
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// EditLevel allows writing level metadata.
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var EditLevel cli.Command
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var EditLevel *cli.Command
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func init() {
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EditLevel = cli.Command{
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EditLevel = &cli.Command{
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Name: "edit-level",
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Usage: "update metadata for a Level file",
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ArgsUsage: "<filename.level>",
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Flags: []cli.Flag{
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cli.BoolFlag{
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Name: "quiet, q",
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&cli.BoolFlag{
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Name: "quiet",
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Aliases: []string{"q"},
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Usage: "limit output (don't show doodad data at the end)",
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},
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cli.StringFlag{
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&cli.StringFlag{
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Name: "title",
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Usage: "set the level title",
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},
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cli.StringFlag{
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&cli.StringFlag{
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Name: "author",
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Usage: "set the level author",
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},
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cli.StringFlag{
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&cli.StringFlag{
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Name: "password",
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Usage: "set the level password",
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},
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cli.StringFlag{
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&cli.StringFlag{
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Name: "type",
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Usage: "set the page type. One of: Unbounded, Bounded, NoNegativeSpace, Bordered",
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},
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cli.StringFlag{
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&cli.StringFlag{
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Name: "max-size",
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Usage: "set the page max size (WxH format, like 2550x3300)",
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},
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cli.StringFlag{
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&cli.StringFlag{
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Name: "wallpaper",
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Usage: "set the wallpaper filename",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "lock",
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Usage: "write-lock the level file",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "unlock",
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Usage: "remove the write-lock on the level file",
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},
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@ -63,7 +64,7 @@ func init() {
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)
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}
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var filenames = c.Args()
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var filenames = c.Args().Slice()
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for _, filename := range filenames {
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if err := editLevel(c, filename); err != nil {
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log.Error("%s: %s", filename, err)
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@ -10,15 +10,15 @@ import (
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)
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// InstallScript to add the script to a doodad file.
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var InstallScript cli.Command
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var InstallScript *cli.Command
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func init() {
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InstallScript = cli.Command{
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InstallScript = &cli.Command{
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Name: "install-script",
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Usage: "install the JavaScript source to a doodad",
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ArgsUsage: "<index.js> <filename.doodad>",
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Flags: []cli.Flag{
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cli.StringFlag{
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&cli.StringFlag{
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Name: "key",
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Usage: "chroma key color for transparency on input image files",
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Value: "#ffffff",
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@ -34,8 +34,8 @@ func init() {
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var (
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args = c.Args()
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scriptFile = args[0]
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doodadFile = args[1]
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scriptFile = args.Get(0)
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doodadFile = args.Get(1)
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)
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// Read the JavaScript source.
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@ -13,28 +13,29 @@ import (
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)
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// Show information about a Level or Doodad file.
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var Show cli.Command
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var Show *cli.Command
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func init() {
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Show = cli.Command{
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Show = &cli.Command{
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Name: "show",
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Usage: "show information about a level or doodad file",
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ArgsUsage: "<.level or .doodad>",
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Flags: []cli.Flag{
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "actors",
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Usage: "print verbose actor data in Level files",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "chunks",
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Usage: "print verbose data about all the pixel chunks in a file",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "script",
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Usage: "print the script from a doodad file and exit",
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},
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cli.BoolFlag{
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Name: "verbose, v",
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&cli.BoolFlag{
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Name: "verbose",
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Aliases: []string{"v"},
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Usage: "print verbose output (all verbose flags enabled)",
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},
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},
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@ -46,7 +47,7 @@ func init() {
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)
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}
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filenames := c.Args()
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filenames := c.Args().Slice()
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for _, filename := range filenames {
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switch strings.ToLower(filepath.Ext(filename)) {
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case enum.LevelExt:
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@ -44,13 +44,13 @@ func main() {
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)
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app.Flags = []cli.Flag{
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "debug, d",
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Usage: "enable debug level logging",
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},
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}
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app.Commands = []cli.Command{
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app.Commands = []*cli.Command{
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commands.Convert,
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commands.Show,
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commands.EditLevel,
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@ -55,15 +55,17 @@ func main() {
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)
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app.Flags = []cli.Flag{
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cli.BoolFlag{
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Name: "debug, d",
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&cli.BoolFlag{
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Name: "debug",
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Aliases: []string{"d"},
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Usage: "enable debug level logging",
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},
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cli.BoolFlag{
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Name: "edit, e",
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&cli.BoolFlag{
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Name: "edit",
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Aliases: []string{"e"},
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Usage: "edit the map given on the command line (instead of play it)",
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},
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cli.BoolFlag{
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&cli.BoolFlag{
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Name: "guitest",
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Usage: "enter the GUI Test scene on startup",
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},
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