Horizontal Toolbars Option for Editor Mode
On small screen sizes like the Pinephone, the toolbars in the Level Editor are best made horizontal across the top and bottom of the screen leaving more room for the drawing. Enable it with a boolProp for now, and then reopen the level editor: boolProp horizontalToolbars true When launching `doodle -w mobile` it will automatically enable this option.
This commit is contained in:
parent
e6b71f5512
commit
d6f86487f5
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@ -193,6 +193,7 @@ func setResolution(value string) error {
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case "mobile":
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balance.Width = 375
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balance.Height = 812
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balance.HorizontalToolbars = true
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case "landscape":
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balance.Width = 812
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balance.Height = 375
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@ -20,15 +20,19 @@ var (
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// Temporary debug flag.
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TempDebug bool
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// Draw horizontal toolbars in Level Editor instead of vertical.
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HorizontalToolbars bool
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)
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// Human friendly names for the boolProps. Not necessarily the long descriptive
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// variable names above.
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var props = map[string]*bool{
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"showAllDoodads": &ShowHiddenDoodads,
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"writeLockOverride": &WriteLockOverride,
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"prettyJSON": &JSONIndent,
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"tempDebug": &TempDebug,
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"showAllDoodads": &ShowHiddenDoodads,
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"writeLockOverride": &WriteLockOverride,
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"prettyJSON": &JSONIndent,
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"tempDebug": &TempDebug,
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"horizontalToolbars": &HorizontalToolbars,
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// WARNING: SLOW!
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"disableChunkTextureCache": &DisableChunkTextureCache,
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@ -107,8 +107,11 @@ var (
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DoodadDropperRows = 3
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// Button styles, customized in init().
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ButtonPrimary = style.DefaultButton
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ButtonDanger = style.DefaultButton
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ButtonPrimary = style.DefaultButton
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ButtonDanger = style.DefaultButton
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ButtonBabyBlue = style.DefaultButton
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ButtonPink = style.DefaultButton
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ButtonLightRed = style.DefaultButton
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)
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func init() {
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@ -122,4 +125,13 @@ func init() {
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ButtonDanger.Foreground = render.RGBA(255, 255, 254, 255)
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ButtonDanger.HoverBackground = render.RGBA(255, 30, 30, 255)
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ButtonDanger.HoverForeground = ButtonPrimary.Foreground
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ButtonBabyBlue.Background = render.RGBA(0, 153, 255, 255)
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ButtonBabyBlue.HoverBackground = render.RGBA(0, 220, 255, 255)
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ButtonPink.Background = render.RGBA(255, 153, 255, 255)
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ButtonPink.HoverBackground = render.RGBA(255, 220, 255, 255)
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ButtonLightRed.Background = render.RGBA(255, 90, 90, 255)
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ButtonLightRed.HoverBackground = render.RGBA(255, 128, 128, 255)
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}
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@ -159,25 +159,44 @@ func (u *EditorUI) Resized(d *Doodle) {
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// Palette panel.
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{
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u.Palette.Configure(ui.Config{
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Width: paletteWidth,
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Height: u.d.height - u.StatusBar.Size().H,
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})
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u.Palette.MoveTo(render.NewPoint(
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u.d.width-u.Palette.BoxSize().W,
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menuHeight,
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))
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if balance.HorizontalToolbars {
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u.Palette.Configure(ui.Config{
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Width: u.d.width,
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Height: paletteWidth,
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})
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u.Palette.MoveTo(render.NewPoint(
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0,
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u.d.height-u.Palette.BoxSize().H-u.StatusBar.Size().H,
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))
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} else {
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u.Palette.Configure(ui.Config{
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Width: paletteWidth,
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Height: u.d.height - u.StatusBar.Size().H,
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})
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u.Palette.MoveTo(render.NewPoint(
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u.d.width-u.Palette.BoxSize().W,
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menuHeight,
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))
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}
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u.Palette.Compute(d.Engine)
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}
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var innerHeight = u.d.height - menuHeight - u.StatusBar.Size().H
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var (
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innerHeight = u.d.height - menuHeight - u.StatusBar.Size().H
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innerWidth = u.d.width
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)
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// Tool Bar.
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{
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u.ToolBar.Configure(ui.Config{
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tbSize := ui.Config{
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Width: toolbarWidth,
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Height: innerHeight,
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})
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}
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if balance.HorizontalToolbars {
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tbSize.Width = innerWidth
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tbSize.Height = toolbarWidth
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}
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u.ToolBar.Configure(tbSize)
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u.ToolBar.MoveTo(render.NewPoint(
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0,
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menuHeight,
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@ -189,14 +208,25 @@ func (u *EditorUI) Resized(d *Doodle) {
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{
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frame := u.Workspace
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frame.MoveTo(render.NewPoint(
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u.ToolBar.Size().W,
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menuHeight,
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))
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frame.Resize(render.NewRect(
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d.width-u.Palette.Size().W-u.ToolBar.Size().W,
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d.height-menuHeight-u.StatusBar.Size().H,
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))
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if balance.HorizontalToolbars {
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frame.MoveTo(render.NewPoint(
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0,
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menuHeight+u.ToolBar.Size().H,
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))
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frame.Resize(render.NewRect(
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d.width,
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d.height-menuHeight-u.StatusBar.Size().H-u.ToolBar.Size().H-u.Palette.Size().H,
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))
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} else {
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frame.MoveTo(render.NewPoint(
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u.ToolBar.Size().W,
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menuHeight,
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))
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frame.Resize(render.NewRect(
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d.width-u.Palette.Size().W-u.ToolBar.Size().W,
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d.height-menuHeight-u.StatusBar.Size().H,
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))
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}
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frame.Compute(d.Engine)
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u.ExpandCanvas(d.Engine)
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@ -38,6 +38,27 @@ func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
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frame := ui.NewFrame("Palette Tab")
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frame.SetBackground(balance.WindowBackground)
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var (
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packAlign = ui.N
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packConfig = ui.Pack{
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Side: packAlign,
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Fill: true,
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PadY: 4,
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}
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tooltipEdge = ui.Left
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buttonSize = 32
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)
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if balance.HorizontalToolbars {
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packAlign = ui.W
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packConfig = ui.Pack{
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Side: packAlign,
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Fill: true,
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PadX: 2,
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}
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tooltipEdge = ui.Top
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buttonSize = 24
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}
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// Handler function for the radio buttons being clicked.
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onClick := func(ed ui.EventData) error {
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name := u.selectedSwatch
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@ -51,8 +72,6 @@ func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
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return nil
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}
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var buttonSize = 32
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// Draw the radio buttons for the palette.
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if u.Canvas != nil && u.Canvas.Palette != nil {
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for _, swatch := range u.Canvas.Palette.Swatches {
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@ -70,16 +89,12 @@ func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
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// Add a tooltip showing the swatch attributes.
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ui.NewTooltip(btn, ui.Tooltip{
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Text: fmt.Sprintf("Name: %s\nAttributes: %s", swatch.Name, swatch.Attributes()),
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Edge: ui.Left,
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Edge: tooltipEdge,
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})
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btn.Compute(u.d.Engine)
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frame.Pack(btn, ui.Pack{
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Side: ui.N,
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Fill: true,
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PadY: 4,
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})
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frame.Pack(btn, packConfig)
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}
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}
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@ -95,11 +110,7 @@ func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
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u.Supervisor.Add(btn)
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btn.Compute(u.d.Engine)
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frame.Pack(btn, ui.Pack{
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Side: ui.N,
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Fill: true,
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PadY: 4,
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})
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frame.Pack(btn, packConfig)
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return frame
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}
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@ -7,6 +7,7 @@ import (
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"git.kirsle.net/apps/doodle/pkg/sprites"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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"git.kirsle.net/go/ui/style"
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)
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// Width of the toolbar frame.
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@ -15,8 +16,29 @@ var toolbarSpriteSize = 32 // 32x32 sprites.
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// SetupToolbar configures the UI for the Tools panel.
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func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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// Horizontal toolbar instead of vertical?
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var (
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isHoz = balance.HorizontalToolbars
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packAlign = ui.N
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frameSize = render.NewRect(toolbarWidth, 100)
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tooltipEdge = ui.Right
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btnPack = ui.Pack{
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Side: packAlign,
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PadY: 2,
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}
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)
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if isHoz {
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packAlign = ui.W
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frameSize = render.NewRect(100, toolbarWidth)
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tooltipEdge = ui.Bottom
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btnPack = ui.Pack{
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Side: packAlign,
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PadX: 2,
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}
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}
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frame := ui.NewFrame("Tool Bar")
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frame.Resize(render.NewRect(toolbarWidth, 100))
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frame.Resize(frameSize)
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frame.Configure(ui.Config{
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BorderSize: 2,
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BorderStyle: ui.BorderRaised,
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@ -25,7 +47,7 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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btnFrame := ui.NewFrame("Tool Buttons")
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frame.Pack(btnFrame, ui.Pack{
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Side: ui.N,
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Side: packAlign,
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})
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// Buttons.
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@ -33,6 +55,7 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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Value string
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Icon string
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Tooltip string
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Style *style.Button
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Click func()
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// Optional fields.
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@ -83,6 +106,7 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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Icon: "assets/sprites/actor-tool.png",
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Tooltip: "Doodad Tool\nDrag-and-drop objects into your map",
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NoDoodad: true,
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Style: &balance.ButtonBabyBlue,
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Click: func() {
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u.Canvas.Tool = drawtool.ActorTool
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u.doodadWindow.Show()
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@ -94,10 +118,10 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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Value: drawtool.LinkTool.String(),
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Icon: "assets/sprites/link-tool.png",
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Tooltip: "Link Tool\nConnect doodads to each other",
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Style: &balance.ButtonPink,
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NoDoodad: true,
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Click: func() {
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u.Canvas.Tool = drawtool.LinkTool
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u.doodadWindow.Show()
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d.Flash("Link Tool selected. Click a doodad in your level to link it to another.")
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},
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},
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@ -106,6 +130,7 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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Value: drawtool.EraserTool.String(),
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Icon: "assets/sprites/eraser-tool.png",
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Tooltip: "Eraser Tool",
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Style: &balance.ButtonLightRed,
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Click: func() {
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u.Canvas.Tool = drawtool.EraserTool
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@ -137,6 +162,9 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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button.Value,
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image,
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)
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if button.Style != nil {
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btn.SetStyle(button.Style)
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}
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var btnSize = btn.BoxThickness(2) + toolbarSpriteSize
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btn.Resize(render.NewRect(btnSize, btnSize))
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@ -149,13 +177,10 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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ui.NewTooltip(btn, ui.Tooltip{
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Text: button.Tooltip,
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Edge: ui.Right,
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Edge: tooltipEdge,
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})
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btnFrame.Pack(btn, ui.Pack{
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Side: ui.N,
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PadY: 2,
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})
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btnFrame.Pack(btn, btnPack)
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}
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// Doodad Editor: show the Layers button.
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@ -170,55 +195,61 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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})
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u.Supervisor.Add(btn)
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btnFrame.Pack(btn, ui.Pack{
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Side: ui.N,
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Side: packAlign,
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PadY: 2,
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})
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}
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// Spacer frame.
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frame.Pack(ui.NewFrame("spacer"), ui.Pack{
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Side: ui.N,
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Side: packAlign,
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PadY: 8,
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})
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//////////////
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// "Brush Size" label
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bsFrame := ui.NewFrame("Brush Size Frame")
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frame.Pack(bsFrame, ui.Pack{
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Side: packAlign,
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})
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bsLabel := ui.NewLabel(ui.Label{
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Text: "Size:",
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Font: balance.LabelFont,
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Font: balance.SmallFont,
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})
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frame.Pack(bsLabel, ui.Pack{
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bsFrame.Pack(bsLabel, ui.Pack{
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Side: ui.N,
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})
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ui.NewTooltip(bsLabel, ui.Tooltip{
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Text: "Set the line thickness for drawing",
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Edge: ui.Right,
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Edge: tooltipEdge,
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})
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u.Supervisor.Add(bsLabel)
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sizeLabel := ui.NewLabel(ui.Label{
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IntVariable: &u.Canvas.BrushSize,
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Font: balance.SmallFont,
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})
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sizeLabel.Configure(ui.Config{
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BorderSize: 1,
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BorderStyle: ui.BorderSunken,
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Background: render.Grey,
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})
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bsFrame.Pack(sizeLabel, ui.Pack{
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Side: ui.N,
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// FillX: true,
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PadY: 0,
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})
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// Brush Size widget
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{
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sizeFrame := ui.NewFrame("Brush Size Frame")
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frame.Pack(sizeFrame, ui.Pack{
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Side: ui.N,
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Side: packAlign,
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PadY: 0,
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})
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sizeLabel := ui.NewLabel(ui.Label{
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IntVariable: &u.Canvas.BrushSize,
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Font: balance.SmallMonoFont,
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})
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sizeLabel.Configure(ui.Config{
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BorderSize: 1,
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BorderStyle: ui.BorderSunken,
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Background: render.Grey,
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})
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sizeFrame.Pack(sizeLabel, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 2,
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})
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sizeBtnFrame := ui.NewFrame("Size Increment Button Frame")
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sizeFrame.Pack(sizeBtnFrame, ui.Pack{
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Side: ui.N,
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Loading…
Reference in New Issue
Block a user