Update changelog
This commit is contained in:
parent
82884c79ae
commit
d397584323
24
Changes.md
24
Changes.md
|
@ -2,6 +2,9 @@
|
|||
|
||||
## v0.13.2 (TBD)
|
||||
|
||||
This release brings some new features and optimization for the game's file
|
||||
formats to improve performance and memory usage.
|
||||
|
||||
Some new features:
|
||||
|
||||
* **Doodads can be non-square!** You can now set a rectangular canvas size
|
||||
|
@ -12,6 +15,15 @@ Some new features:
|
|||
game's cheat codes by clicking on buttons instead. Enable it through the
|
||||
"Experimental" tab of the Settings, and the cheats menu can be opened from
|
||||
the Help menu bar during gameplay.
|
||||
* The game now supports **Signed Levels** and levelpacks which will enable the
|
||||
free version of the game to play levels that have embedded doodads in them.
|
||||
The idea is that the base game in the future may come with levelpacks that
|
||||
use custom doodads (to tell a specific story) and these doodads may be so
|
||||
specific and niche that they will ride with the levelpack instead of be
|
||||
built-in to the game. To allow the free version of the game to play these
|
||||
levels, the levelpacks will be signed. It also makes it possible for
|
||||
promotional levelpacks or "free DLC" to be shipped separately and allow
|
||||
free versions of the game to play them with their attached custom doodads.
|
||||
|
||||
Other miscellaneous changes:
|
||||
|
||||
|
@ -26,13 +38,23 @@ Other miscellaneous changes:
|
|||
help with touchscreen devices, where it is difficult to touch the
|
||||
properties button without accidentally dragging the actor elsewhere
|
||||
on your level as might happen with the Actor Tool!
|
||||
* Fix a bug wherein the gold "perfect run" icon next to the level timer
|
||||
would sometimes not appear, especially after you had been cheating
|
||||
before - if you restart the level with no cheats active the gold icon
|
||||
should now always appear.
|
||||
* New cheat code: `tesla` will send a power signal to ALL actors on the
|
||||
current level in play mode - opening all electric doors and trapdoors.
|
||||
May cause fun chaos during gameplay. Probably not very useful.
|
||||
* Start distributing AppImage releases for GNU/Linux (64-bit and 32-bit)
|
||||
|
||||
Some technical changes:
|
||||
Some technical changes related to file format optimization:
|
||||
|
||||
* Palettes are now limited to 256 colors so that a palette index can fit
|
||||
into a uint8 on disk.
|
||||
* Chunks in your level and doodad files are now encoded in a binary format
|
||||
instead of JSON for a reduction in file size. The current (and only)
|
||||
chunk implementation (the MapAccessor) encodes to a binary format involving
|
||||
trios of varints (X, Y position + a Uvarint for palette index).
|
||||
* Chunk sizes in levels/doodads is now a uint8 type, meaning the maximum
|
||||
chunk size is 255x255 pixels. The game's default has always been 128x128
|
||||
but now there is a limit. This takes a step towards optimizing the game's
|
||||
|
|
Loading…
Reference in New Issue
Block a user