UI: Finish Frame Packing
* Frame.Pack() now supports Fill and Expand and works like Tk. * The GUITest Scene now draws a large window with two fixed side panels, an expanding body panel, and a fixed footer with buttons. The panels are filled with other buttons and widgets showing off the Frame packing.
This commit is contained in:
parent
2e36d9ca85
commit
cbef5a46cb
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@ -37,6 +37,12 @@ func (c Command) Run(d *Doodle) error {
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return c.Quit()
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case "help":
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return c.Help(d)
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case "reload":
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d.Goto(d.Scene)
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return nil
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case "guitest":
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d.Goto(&GUITestScene{})
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return nil
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case "eval":
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case "$":
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out, err := d.shell.js.Run(c.ArgsLiteral)
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159
guitest_scene.go
159
guitest_scene.go
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@ -1,6 +1,8 @@
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package doodle
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import (
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"fmt"
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"git.kirsle.net/apps/doodle/events"
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"git.kirsle.net/apps/doodle/render"
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"git.kirsle.net/apps/doodle/ui"
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@ -9,8 +11,10 @@ import (
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// GUITestScene implements the main menu of Doodle.
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type GUITestScene struct {
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Supervisor *ui.Supervisor
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frame *ui.Frame
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window *ui.Frame
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// Private widgets.
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Frame *ui.Frame
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Window *ui.Frame
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}
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// Name of the scene.
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@ -22,64 +26,151 @@ func (s *GUITestScene) Name() string {
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func (s *GUITestScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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window := ui.NewFrame()
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s.window = window
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window := ui.NewFrame("window")
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s.Window = window
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window.Configure(ui.Config{
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Width: 400,
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Height: 400,
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Width: 750,
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Height: 450,
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Background: render.Grey,
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BorderStyle: ui.BorderRaised,
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BorderSize: 2,
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})
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// Title Bar
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titleBar := ui.NewLabel(render.Text{
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Text: "Alert",
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Text: "Widget Toolkit",
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Size: 12,
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Color: render.White,
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Stroke: render.Black,
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Stroke: render.DarkBlue,
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})
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titleBar.Configure(ui.Config{
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Background: render.Blue,
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OutlineSize: 1,
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OutlineColor: render.Black,
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})
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window.Pack(titleBar, ui.Pack{
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Anchor: ui.N,
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FillX: true,
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Fill: true,
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})
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msgFrame := ui.NewFrame()
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msgFrame.Configure(ui.Config{
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Background: render.Grey,
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BorderStyle: ui.BorderRaised,
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BorderSize: 1,
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// Window Body
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body := ui.NewFrame("Window Body")
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body.Configure(ui.Config{
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Background: render.Yellow,
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})
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window.Pack(msgFrame, ui.Pack{
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window.Pack(body, ui.Pack{
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Anchor: ui.N,
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Expand: true,
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})
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// Left Frame
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leftFrame := ui.NewFrame("Left Frame")
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leftFrame.Configure(ui.Config{
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Background: render.Grey,
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BorderStyle: ui.BorderSolid,
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BorderSize: 4,
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Width: 100,
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})
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body.Pack(leftFrame, ui.Pack{
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Anchor: ui.W,
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FillY: true,
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})
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// Some left frame buttons.
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for _, label := range []string{"New", "Edit", "Play", "Help"} {
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btn := ui.NewButton("dummy "+label, ui.NewLabel(render.Text{
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Text: label,
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Size: 12,
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Color: render.Black,
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}))
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s.Supervisor.Add(btn)
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leftFrame.Pack(btn, ui.Pack{
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Anchor: ui.N,
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Fill: true,
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Padding: 4,
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PadY: 2,
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})
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}
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// Main Frame
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frame := ui.NewFrame("Main Frame")
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frame.Configure(ui.Config{
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Background: render.White,
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BorderSize: 0,
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})
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body.Pack(frame, ui.Pack{
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Anchor: ui.W,
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Expand: true,
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})
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btnFrame := ui.NewFrame()
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btnFrame.Configure(ui.Config{
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Background: render.DarkRed,
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// Right Frame
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rightFrame := ui.NewFrame("Right Frame")
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rightFrame.Configure(ui.Config{
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Background: render.SkyBlue,
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BorderStyle: ui.BorderSunken,
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BorderSize: 2,
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Width: 80,
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})
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window.Pack(btnFrame, ui.Pack{
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body.Pack(rightFrame, ui.Pack{
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Anchor: ui.W,
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Fill: true,
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})
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// A grid of buttons.
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for row := 0; row < 3; row++ {
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rowFrame := ui.NewFrame(fmt.Sprintf("Row%d", row))
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for col := 0; col < 3; col++ {
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btn := ui.NewButton("X",
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ui.NewFrame(fmt.Sprintf("Col%d", col)),
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)
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btn.Configure(ui.Config{
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Height: 20,
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BorderStyle: ui.BorderRaised,
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})
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rowFrame.Pack(btn, ui.Pack{
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Anchor: ui.W,
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Expand: true,
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})
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s.Supervisor.Add(btn)
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}
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rightFrame.Pack(rowFrame, ui.Pack{
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Anchor: ui.N,
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Padding: 4,
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Fill: true,
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})
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}
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msg := ui.NewLabel(render.Text{
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frame.Pack(ui.NewLabel(render.Text{
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Text: "Hello World!",
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Size: 14,
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Color: render.Black,
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})
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msgFrame.Pack(msg, ui.Pack{
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}), ui.Pack{
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Anchor: ui.NW,
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Padding: 2,
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})
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frame.Pack(ui.NewLabel(render.Text{
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Text: "Like Tk!",
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Size: 16,
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Color: render.Red,
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}), ui.Pack{
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Anchor: ui.SE,
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Padding: 8,
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})
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frame.Pack(ui.NewLabel(render.Text{
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Text: "Frame widget for pack layouts",
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Size: 14,
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Color: render.Blue,
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}), ui.Pack{
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Anchor: ui.SE,
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Padding: 8,
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})
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button1 := ui.NewButton(*ui.NewLabel(render.Text{
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// Buttom Frame
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btnFrame := ui.NewFrame("btnFrame")
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btnFrame.Configure(ui.Config{
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Background: render.Grey,
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})
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window.Pack(btnFrame, ui.Pack{
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Anchor: ui.N,
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})
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button1 := ui.NewButton("Button1", ui.NewLabel(render.Text{
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Text: "New Map",
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Size: 14,
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Color: render.Black,
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@ -91,7 +182,7 @@ func (s *GUITestScene) Setup(d *Doodle) error {
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log.Info("Button1 bg: %s", button1.Background())
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button2 := ui.NewButton(*ui.NewLabel(render.Text{
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button2 := ui.NewButton("Button2", ui.NewLabel(render.Text{
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Text: "New Map",
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Size: 14,
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Color: render.Black,
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@ -102,12 +193,10 @@ func (s *GUITestScene) Setup(d *Doodle) error {
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btnFrame.Pack(button1, ui.Pack{
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Anchor: align,
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Padding: 20,
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Fill: true,
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})
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btnFrame.Pack(button2, ui.Pack{
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Anchor: align,
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Padding: 20,
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Fill: true,
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})
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s.Supervisor.Add(button1)
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@ -141,15 +230,17 @@ func (s *GUITestScene) Draw(d *Doodle) error {
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})
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label.Present(d.Engine)
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s.window.Compute(d.Engine)
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s.window.MoveTo(render.Point{
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X: (d.width / 2) - (s.window.Size().W / 2),
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s.Window.Compute(d.Engine)
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s.Window.MoveTo(render.Point{
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X: (d.width / 2) - (s.Window.Size().W / 2),
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Y: 100,
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})
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s.window.Present(d.Engine)
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s.Window.Present(d.Engine)
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s.Supervisor.Present(d.Engine)
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// os.Exit(1)
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return nil
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}
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@ -21,7 +21,7 @@ func (s *MainScene) Name() string {
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func (s *MainScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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frame := ui.NewFrame()
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frame := ui.NewFrame("frame")
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s.frame = frame
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s.frame.Configure(ui.Config{
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// Width: 400,
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@ -32,7 +32,7 @@ func (s *MainScene) Setup(d *Doodle) error {
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BorderColor: render.Blue,
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})
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button1 := ui.NewButton(*ui.NewLabel(render.Text{
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button1 := ui.NewButton("Button1", ui.NewLabel(render.Text{
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Text: "New Map",
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Size: 14,
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Color: render.Black,
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@ -46,7 +46,7 @@ func (s *MainScene) Setup(d *Doodle) error {
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d.NewMap()
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})
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button2 := ui.NewButton(*ui.NewLabel(render.Text{
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button2 := ui.NewButton("Button2", ui.NewLabel(render.Text{
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Text: "New Map",
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Size: 14,
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Color: render.Black,
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@ -125,12 +125,35 @@ type Rect struct {
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H int32
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}
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// NewRect creates a rectangle of size `width` and `height`. The X,Y values
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// are initialized to zero.
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func NewRect(width, height int32) Rect {
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return Rect{
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W: width,
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H: height,
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}
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}
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func (r Rect) String() string {
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return fmt.Sprintf("Rect<%d,%d,%d,%d>",
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r.X, r.Y, r.W, r.H,
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)
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}
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// Bigger returns if the given rect is larger than the current one.
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func (r Rect) Bigger(other Rect) bool {
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// TODO: don't know why this is !
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return !(other.X < r.X || // Lefter
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other.Y < r.Y || // Higher
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other.W > r.W || // Wider
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other.H > r.H) // Taller
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}
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// IsZero returns if the Rect is uninitialized.
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func (r Rect) IsZero() bool {
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return r.X == 0 && r.Y == 0 && r.W == 0 && r.H == 0
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}
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// Text holds information for drawing text.
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type Text struct {
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Text string
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1
shell.go
1
shell.go
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@ -65,6 +65,7 @@ func NewShell(d *Doodle) Shell {
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"log": log,
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"RGBA": render.RGBA,
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"Point": render.NewPoint,
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"Rect": render.NewRect,
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}
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for name, v := range bindings {
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err := s.js.Set(name, v)
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59
ui/button.go
59
ui/button.go
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@ -1,6 +1,7 @@
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package ui
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import (
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"errors"
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"fmt"
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"git.kirsle.net/apps/doodle/render"
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@ -10,7 +11,7 @@ import (
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// Button is a clickable button.
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type Button struct {
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BaseWidget
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Label Label
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child Widget
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// Private options.
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hovering bool
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@ -18,10 +19,13 @@ type Button struct {
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}
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// NewButton creates a new Button.
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func NewButton(label Label) *Button {
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func NewButton(name string, child Widget) *Button {
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w := &Button{
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Label: label,
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child: child,
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}
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w.IDFunc(func() string {
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return fmt.Sprintf("Button<%s>", name)
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})
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w.Configure(Config{
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Padding: 4,
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@ -50,33 +54,40 @@ func NewButton(label Label) *Button {
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w.SetBorderStyle(BorderRaised)
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})
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w.IDFunc(func() string {
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return fmt.Sprintf("Button<%s>", w.Label.Text.Text)
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})
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return w
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}
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// SetText quickly changes the text of the label.
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func (w *Button) SetText(text string) {
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w.Label.Text.Text = text
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}
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// Compute the size of the button.
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func (w *Button) Compute(e render.Engine) {
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// Compute the size of the inner widget first.
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w.Label.Compute(e)
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size := w.Label.Size()
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w.child.Compute(e)
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// Auto-resize only if we haven't been given a fixed size.
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if !w.FixedSize() {
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size := w.child.Size()
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w.Resize(render.Rect{
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W: size.W + w.BoxThickness(2),
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H: size.H + w.BoxThickness(2),
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})
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}
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}
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// SetText conveniently sets the button text, for Label children only.
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func (w *Button) SetText(text string) error {
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if label, ok := w.child.(*Label); ok {
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label.Text.Text = text
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}
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return errors.New("child is not a Label widget")
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}
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// Present the button.
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func (w *Button) Present(e render.Engine) {
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w.Compute(e)
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P := w.Point()
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var (
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P = w.Point()
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S = w.Size()
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ChildSize = w.child.Size()
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)
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// Draw the widget's border and everything.
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w.DrawBox(e)
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@ -87,10 +98,20 @@ func (w *Button) Present(e render.Engine) {
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clickOffset++
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}
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// Draw the text label inside.
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w.Label.MoveTo(render.Point{
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// Where to place the child widget.
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moveTo := render.Point{
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X: P.X + w.BoxThickness(1) + clickOffset,
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Y: P.Y + w.BoxThickness(1) + clickOffset,
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})
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w.Label.Present(e)
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}
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// If we're bigger than we need to be, center the child widget.
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if S.Bigger(ChildSize) {
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moveTo.X = P.X + (S.W / 2) - (ChildSize.W / 2)
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}
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_ = S
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_ = ChildSize
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// Draw the text label inside.
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w.child.MoveTo(moveTo)
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w.child.Present(e)
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}
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116
ui/frame.go
116
ui/frame.go
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@ -2,47 +2,52 @@ package ui
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import (
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"fmt"
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"time"
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"git.kirsle.net/apps/doodle/render"
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)
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// Frame is a widget that contains other widgets.
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type Frame struct {
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Name string
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BaseWidget
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packs map[Anchor][]packedWidget
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widgets []Widget
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}
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// NewFrame creates a new Frame.
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func NewFrame() *Frame {
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return &Frame{
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func NewFrame(name string) *Frame {
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w := &Frame{
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Name: name,
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packs: map[Anchor][]packedWidget{},
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widgets: []Widget{},
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}
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}
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func (w *Frame) String() string {
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return fmt.Sprintf("Frame<%d widgets>",
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w.IDFunc(func() string {
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return fmt.Sprintf("Frame<%s; %d widgets>",
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name,
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len(w.widgets),
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)
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})
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return w
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}
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// Compute the size of the Frame.
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func (w *Frame) Compute(e render.Engine) {
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var (
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frameSize = w.Size()
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// maxWidth and maxHeight are always the computed minimum dimensions
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// that the Frame must be to contain all of its children. If the Frame
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// was configured with an explicit Size, the Frame will be that Size,
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// but we still calculate how much space the widgets _actually_ take
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// so we can expand them to fill remaining space in fixed size widgets.
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maxWidth int32
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maxHeight int32
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visited = []packedWidget{}
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expanded = []packedWidget{}
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)
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// Initialize the dimensions?
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if w.FixedSize() {
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maxWidth = frameSize.W
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maxHeight = frameSize.H
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}
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// Iterate through all anchored directions and compute how much space to
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// reserve to contain all of their widgets.
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for anchor := AnchorMin; anchor <= AnchorMax; anchor++ {
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if _, ok := w.packs[anchor]; !ok {
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continue
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|
@ -57,10 +62,10 @@ func (w *Frame) Compute(e render.Engine) {
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if anchor.IsSouth() {
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y = frameSize.H
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yDirection = -1 - w.BoxThickness(1)
|
||||
yDirection = -1 - w.BoxThickness(2) // parent + child BoxThickness(1) = 2
|
||||
} else if anchor == E {
|
||||
x = frameSize.W
|
||||
xDirection = -1
|
||||
xDirection = -1 - w.BoxThickness(2)
|
||||
}
|
||||
|
||||
for _, packedWidget := range w.packs[anchor] {
|
||||
|
@ -74,25 +79,12 @@ func (w *Frame) Compute(e render.Engine) {
|
|||
xStep = x * xDirection
|
||||
)
|
||||
|
||||
if !w.FixedSize() {
|
||||
log.Warn("not fixed")
|
||||
if xStep+size.W+(pack.PadX*2) > maxWidth {
|
||||
var old = maxWidth
|
||||
maxWidth = xStep + size.W + (pack.PadX * 2)
|
||||
log.Error("%s %s Upgrading maxWidth %d -> %d (size %s) xstep %d",
|
||||
w,
|
||||
child,
|
||||
old,
|
||||
maxWidth,
|
||||
size,
|
||||
xStep,
|
||||
)
|
||||
time.Sleep(5)
|
||||
}
|
||||
if yStep+size.H+(pack.PadY*2) > maxHeight {
|
||||
maxHeight = yStep + size.H + (pack.PadY * 2)
|
||||
}
|
||||
}
|
||||
|
||||
if anchor.IsSouth() {
|
||||
y -= size.H + (pack.PadY * 2)
|
||||
|
@ -114,8 +106,31 @@ func (w *Frame) Compute(e render.Engine) {
|
|||
}
|
||||
|
||||
visited = append(visited, packedWidget)
|
||||
if pack.Expand {
|
||||
expanded = append(expanded, packedWidget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If we have extra space in the Frame and any expanding widgets, let the
|
||||
// expanding widgets grow and share the remaining space.
|
||||
computedSize := render.NewRect(maxWidth, maxHeight)
|
||||
if len(expanded) > 0 && !frameSize.IsZero() && frameSize.Bigger(computedSize) {
|
||||
// Divy up the size available.
|
||||
growBy := render.Rect{
|
||||
W: ((frameSize.W - computedSize.W) / int32(len(expanded))) - w.BoxThickness(2),
|
||||
H: ((frameSize.H - computedSize.H) / int32(len(expanded))) - w.BoxThickness(2),
|
||||
}
|
||||
for _, pw := range expanded {
|
||||
pw.widget.ResizeBy(growBy)
|
||||
pw.widget.Compute(e)
|
||||
}
|
||||
}
|
||||
|
||||
// If we're not using a fixed Frame size, use the dynamically computed one.
|
||||
if !w.FixedSize() {
|
||||
frameSize = render.NewRect(maxWidth, maxHeight)
|
||||
}
|
||||
|
||||
// Rescan all the widgets in this anchor to re-center them
|
||||
// in their space.
|
||||
|
@ -125,38 +140,43 @@ func (w *Frame) Compute(e render.Engine) {
|
|||
pack = pw.pack
|
||||
point = child.Point()
|
||||
size = child.Size()
|
||||
resize = size
|
||||
resized bool
|
||||
moved bool
|
||||
)
|
||||
|
||||
if pack.Anchor.IsNorth() || pack.Anchor.IsSouth() {
|
||||
if pack.FillX && size.W < maxWidth {
|
||||
size.W = maxWidth - w.BoxThickness(2)
|
||||
if pack.FillX && resize.W < frameSize.W {
|
||||
resize.W = frameSize.W - w.BoxThickness(2)
|
||||
resized = true
|
||||
}
|
||||
if size.W < maxWidth {
|
||||
if resize.W < frameSize.W-w.BoxThickness(4) {
|
||||
if pack.Anchor.IsCenter() {
|
||||
point.X = (maxWidth / 2) - (size.W / 2)
|
||||
point.X = (frameSize.W / 2) - (resize.W / 2)
|
||||
} else if pack.Anchor.IsWest() {
|
||||
point.X = pack.PadX
|
||||
} else if pack.Anchor.IsEast() {
|
||||
point.X = maxWidth - size.W - pack.PadX
|
||||
point.X = frameSize.W - resize.W - pack.PadX
|
||||
}
|
||||
|
||||
moved = true
|
||||
}
|
||||
} else if pack.Anchor.IsWest() || pack.Anchor.IsEast() {
|
||||
if pack.FillY && size.H < maxHeight {
|
||||
size.H = maxHeight - w.BoxThickness(2)
|
||||
if pack.FillY && resize.H < frameSize.H {
|
||||
resize.H = frameSize.H - w.BoxThickness(2) // BoxThickness(2) for parent + child
|
||||
// point.Y -= (w.BoxThickness(4) + child.BoxThickness(2))
|
||||
moved = true
|
||||
resized = true
|
||||
}
|
||||
if size.H < maxHeight {
|
||||
|
||||
// Vertically align the widgets.
|
||||
if resize.H < frameSize.H {
|
||||
if pack.Anchor.IsMiddle() {
|
||||
point.Y = (maxHeight / 2) - (size.H / 2)
|
||||
point.Y = (frameSize.H / 2) - (resize.H / 2)
|
||||
} else if pack.Anchor.IsNorth() {
|
||||
point.Y = pack.PadY
|
||||
point.Y = pack.PadY - w.BoxThickness(4)
|
||||
} else if pack.Anchor.IsSouth() {
|
||||
point.Y = maxHeight - size.H - pack.PadY
|
||||
point.Y = frameSize.H - resize.H - pack.PadY
|
||||
}
|
||||
moved = true
|
||||
}
|
||||
|
@ -164,8 +184,9 @@ func (w *Frame) Compute(e render.Engine) {
|
|||
log.Error("unsupported pack.Anchor")
|
||||
}
|
||||
|
||||
if resized {
|
||||
child.Resize(size)
|
||||
if resized && size != resize {
|
||||
child.Resize(resize)
|
||||
child.Compute(e)
|
||||
}
|
||||
if moved {
|
||||
child.MoveTo(point)
|
||||
|
@ -173,10 +194,7 @@ func (w *Frame) Compute(e render.Engine) {
|
|||
}
|
||||
|
||||
if !w.FixedSize() {
|
||||
w.Resize(render.Rect{
|
||||
W: maxWidth + w.BoxThickness(2),
|
||||
H: maxHeight + w.BoxThickness(2),
|
||||
})
|
||||
w.Resize(frameSize)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,7 +242,7 @@ type Pack struct {
|
|||
Padding int32 // Equal padding on X and Y.
|
||||
PadX int32
|
||||
PadY int32
|
||||
// Expand bool // Widget should grow to fill any remaining space.
|
||||
Expand bool // Widget should grow its allocated space to better fill the parent.
|
||||
}
|
||||
|
||||
// Anchor is a cardinal direction.
|
||||
|
@ -299,6 +317,12 @@ func (w *Frame) Pack(child Widget, config ...Pack) {
|
|||
C.PadX += C.Padding
|
||||
C.PadY += C.Padding
|
||||
|
||||
// Fill: true implies both directions.
|
||||
if C.Fill {
|
||||
C.FillX = true
|
||||
C.FillY = true
|
||||
}
|
||||
|
||||
w.packs[C.Anchor] = append(w.packs[C.Anchor], packedWidget{
|
||||
widget: child,
|
||||
pack: C,
|
||||
|
|
|
@ -31,10 +31,14 @@ func NewLabel(t render.Text) *Label {
|
|||
// Compute the size of the label widget.
|
||||
func (w *Label) Compute(e render.Engine) {
|
||||
rect, _ := e.ComputeTextRect(w.Text)
|
||||
w.Resize(render.Rect{
|
||||
|
||||
if !w.FixedSize() {
|
||||
w.resizeAuto(render.Rect{
|
||||
W: rect.W + w.Padding(),
|
||||
H: rect.H + w.Padding(),
|
||||
})
|
||||
}
|
||||
|
||||
w.MoveTo(render.Point{
|
||||
X: rect.X + w.BoxThickness(1),
|
||||
Y: rect.Y + w.BoxThickness(1),
|
||||
|
|
17
ui/widget.go
17
ui/widget.go
|
@ -10,6 +10,7 @@ type BorderStyle string
|
|||
|
||||
// Styles for a widget border.
|
||||
const (
|
||||
BorderNone BorderStyle = ""
|
||||
BorderSolid BorderStyle = "solid"
|
||||
BorderRaised = "raised"
|
||||
BorderSunken = "sunken"
|
||||
|
@ -26,6 +27,7 @@ type Widget interface {
|
|||
Size() render.Rect // Return the Width and Height of the widget.
|
||||
FixedSize() bool // Return whether the size is fixed (true) or automatic (false)
|
||||
Resize(render.Rect)
|
||||
ResizeBy(render.Rect)
|
||||
|
||||
Handle(string, func(render.Point))
|
||||
Event(string, render.Point) // called internally to trigger an event
|
||||
|
@ -130,11 +132,15 @@ func (w *BaseWidget) String() string {
|
|||
// Configure the base widget with all the common properties at once. Any
|
||||
// property left as the zero value will not update the widget.
|
||||
func (w *BaseWidget) Configure(c Config) {
|
||||
if c.Width != 0 && c.Height != 0 {
|
||||
if c.Width != 0 || c.Height != 0 {
|
||||
w.fixedSize = !c.AutoResize
|
||||
if c.Width != 0 {
|
||||
w.width = c.Width
|
||||
}
|
||||
if c.Height != 0 {
|
||||
w.height = c.Height
|
||||
}
|
||||
}
|
||||
|
||||
if c.Padding != 0 {
|
||||
w.padding = c.Padding
|
||||
|
@ -155,7 +161,7 @@ func (w *BaseWidget) Configure(c Config) {
|
|||
if c.BorderSize != 0 {
|
||||
w.borderSize = c.BorderSize
|
||||
}
|
||||
if c.BorderStyle != BorderSolid {
|
||||
if c.BorderStyle != BorderNone {
|
||||
w.borderStyle = c.BorderStyle
|
||||
}
|
||||
if c.OutlineSize != 0 {
|
||||
|
@ -201,6 +207,13 @@ func (w *BaseWidget) Resize(v render.Rect) {
|
|||
w.height = v.H
|
||||
}
|
||||
|
||||
// ResizeBy resizes by a relative amount.
|
||||
func (w *BaseWidget) ResizeBy(v render.Rect) {
|
||||
w.fixedSize = true
|
||||
w.width += v.W
|
||||
w.height += v.H
|
||||
}
|
||||
|
||||
// resizeAuto sets the size of the widget but doesn't set the fixedSize flag.
|
||||
func (w *BaseWidget) resizeAuto(v render.Rect) {
|
||||
w.width = v.W
|
||||
|
|
Loading…
Reference in New Issue
Block a user