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# Changes
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## v0.12.0 (TBD)
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New features:
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* **Level Difficulty Setting:** in the Level Properties you can choose
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from Peaceful, Normal or Hard for your level.
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* On Peaceful, Azulians and Birds don't attack the player, acting like
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pre-0.11.0 versions that ignored the player character.
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* On Hard difficulty, Azulians have an infinite aggro radius (they'll
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immediately hunt the player from any distance on level start) and
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they are hostile to all player creatures.
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An update to the Level Editor's toolbar:
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* New **Text Tool** to easily paste messages onto your level, selecting
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from the game's built-in fonts.
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* New **Pan Tool** to be able to scroll the level safely by dragging with
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your mouse or finger.
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* The toolbar buttons are smaller and rearranged. On medium-size screens
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or larger, the toolbar buttons are drawn side-by-side in two columns.
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On narrower screens with less real estate, it will use a single column
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when it fits better.
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Updates to the JavaScript API for custom doodads:
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* New global integer `Level.Difficulty` is available to doodad scripts to
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query the difficulty setting of the current level:
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* Peaceful (-1): `Level.Difficulty < 0`
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* Normal (0): `Level.Difficulty == 0`
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* Hard (1): `Level.Difficulty > 1`
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New cheat codes:
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* `test load screen` tests the loading screen UI for a few seconds.
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Other changes:
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* Several screens were re-worked to be responsive to mobile screen sizes,
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including the Settings window, loading screen, and the level editor.
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* Fixed a bug where making the app window bigger during a loading screen
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caused the Editor to not adapt to the larger window.
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* Don't show the _autosave.doodad in the Doodad Dropper.
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## v0.11.0 (Feb 21 2022)
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New features:
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