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# Changes
## v0.12.0 (TBD)
New features:
* **Level Difficulty Setting:** in the Level Properties you can choose
from Peaceful, Normal or Hard for your level.
* On Peaceful, Azulians and Birds don't attack the player, acting like
pre-0.11.0 versions that ignored the player character.
* On Hard difficulty, Azulians have an infinite aggro radius (they'll
immediately hunt the player from any distance on level start) and
they are hostile to all player creatures.
An update to the Level Editor's toolbar:
* New **Text Tool** to easily paste messages onto your level, selecting
from the game's built-in fonts.
* New **Pan Tool** to be able to scroll the level safely by dragging with
your mouse or finger.
* The toolbar buttons are smaller and rearranged. On medium-size screens
or larger, the toolbar buttons are drawn side-by-side in two columns.
On narrower screens with less real estate, it will use a single column
when it fits better.
Updates to the JavaScript API for custom doodads:
* New global integer `Level.Difficulty` is available to doodad scripts to
query the difficulty setting of the current level:
* Peaceful (-1): `Level.Difficulty < 0`
* Normal (0): `Level.Difficulty == 0`
* Hard (1): `Level.Difficulty > 1`
New cheat codes:
* `test load screen` tests the loading screen UI for a few seconds.
Other changes:
* Several screens were re-worked to be responsive to mobile screen sizes,
including the Settings window, loading screen, and the level editor.
* Fixed a bug where making the app window bigger during a loading screen
caused the Editor to not adapt to the larger window.
* Don't show the _autosave.doodad in the Doodad Dropper.
## v0.11.0 (Feb 21 2022)
New features: