D++ Default Author and Embedded Doodads Error

* Update native.DefaultAuthor to get the name registered from the user's JWT
  license in a way that avoids cyclic dependency errors.
* When plus_dpp.go#GetRegistration succeeds, it updates DefaultAuthor to the
  registered name. The main.go now gets and prints the registered owner to
  ensure this is populated on startup.
* Return correct ErrRegisteredFeature error when the FOSS version fails
  to load embedded doodads.
pull/93/head
Noah 2024-04-18 22:31:11 -07:00
parent a06787411d
commit a79601f983
7 changed files with 31 additions and 31 deletions

View File

@ -155,7 +155,7 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
if doodad.Title == "" {
doodad.Title = "Converted Doodad"
}
doodad.Author = native.DefaultAuthor()
doodad.Author = native.DefaultAuthor
// Write the first layer and gather its palette.
log.Info("Converting first layer to drawing and getting the palette")
@ -195,7 +195,7 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
if lvl.Title == "" {
lvl.Title = "Converted Level"
}
lvl.Author = native.DefaultAuthor()
lvl.Author = native.DefaultAuthor
palette, chunker := imageToChunker(images[0], chroma, nil, lvl.Chunker.Size)
lvl.Palette = palette
lvl.Chunker = chunker

View File

@ -21,6 +21,7 @@ import (
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
"git.kirsle.net/SketchyMaze/doodle/pkg/native"
"git.kirsle.net/SketchyMaze/doodle/pkg/plus/bootstrap"
"git.kirsle.net/SketchyMaze/doodle/pkg/plus/dpp"
"git.kirsle.net/SketchyMaze/doodle/pkg/shmem"
"git.kirsle.net/SketchyMaze/doodle/pkg/sound"
"git.kirsle.net/SketchyMaze/doodle/pkg/sprites"
@ -118,6 +119,11 @@ func main() {
app.Action = func(c *cli.Context) error {
log.Info("Starting %s %s", app.Name, app.Version)
// Print registration information, + also this sets the DefaultAuthor field.
if reg, err := dpp.Driver.GetRegistration(); err == nil {
log.Info("Registered to %s", reg.Name)
}
// --chdir into a different working directory? e.g. for Flatpak especially.
if doodlePath := c.String("chdir"); doodlePath != "" {
if err := os.Chdir(doodlePath); err != nil {

View File

@ -539,7 +539,7 @@ func (s *EditorScene) SaveLevel(filename string) error {
m.Title = "Alpha"
}
if m.Author == "" {
m.Author = native.DefaultAuthor()
m.Author = native.DefaultAuthor
}
m.Palette = s.UI.Canvas.Palette
@ -641,7 +641,7 @@ func (s *EditorScene) SaveDoodad(filename string) error {
d.Title = "Untitled Doodad"
}
if d.Author == "" {
d.Author = native.DefaultAuthor()
d.Author = native.DefaultAuthor
}
// TODO: is this copying necessary?

View File

@ -91,7 +91,7 @@ func New() *Level {
Base: Base{
Version: 1,
Title: "Untitled",
Author: native.DefaultAuthor(),
Author: native.DefaultAuthor,
Files: NewFileSystem(),
},
Chunker: NewChunker(balance.ChunkSize),

View File

@ -2,28 +2,9 @@ package native
import (
"os"
"git.kirsle.net/SketchyMaze/doodle/pkg/plus/dpp"
)
var USER string = os.Getenv("USER")
/*
DefaultAuthor will return the local user's name to be the default Author
for levels and doodads they create.
If they have registered the game, use the name from their license JWT token.
Otherwise fall back to their native operating system user.
*/
func DefaultAuthor() string {
// Are we registered? TODO: get from registration
if dpp.Driver.IsRegistered() {
if reg, err := dpp.Driver.GetRegistration(); err == nil {
return reg.Name
}
}
// Return OS username
return os.Getenv("USER")
}
var (
USER string = os.Getenv("USER")
DefaultAuthor = USER
)

View File

@ -10,6 +10,7 @@ import (
"git.kirsle.net/SketchyMaze/doodle/pkg/filesystem"
"git.kirsle.net/SketchyMaze/doodle/pkg/level"
"git.kirsle.net/SketchyMaze/doodle/pkg/levelpack"
"git.kirsle.net/SketchyMaze/doodle/pkg/native"
"git.kirsle.net/SketchyMaze/doodle/pkg/plus"
"git.kirsle.net/SketchyMaze/dpp/embedding"
"git.kirsle.net/SketchyMaze/dpp/license"
@ -46,11 +47,19 @@ func (Plugin) UploadLicenseFile(filename string) (plus.Registration, error) {
// Hack: to translate JWT token types, easiest is to just encode/decode them (inner jwt.StandardClaims complexity).
func translateLicenseStruct(reg license.Registration) (plus.Registration, error) {
jsonStr, err := json.Marshal(reg)
// Set the DefaultAuthor to the registered user's name.
if reg.Name != "" {
native.DefaultAuthor = reg.Name
}
// Marshal to JSON and back to cast the type.
var (
result plus.Registration
jsonStr, err = json.Marshal(reg)
)
if err != nil {
return plus.Registration{}, err
}
var result plus.Registration
err = json.Unmarshal(jsonStr, &result)
return result, err
}

View File

@ -18,7 +18,11 @@ var ErrNotImplemented = errors.New("not implemented")
type Plugin struct{}
func (Plugin) LoadFromEmbeddable(filename string, fs filesystem.Embeddable, force bool) (*doodads.Doodad, error) {
return doodads.LoadFile(filename)
if result, err := doodads.LoadFile(filename); err != nil {
return nil, plus.ErrRegisteredFeature
} else {
return result, nil
}
}
func (Plugin) IsRegistered() bool {