Fixup some developer console commands
This commit is contained in:
parent
fade085695
commit
8eb3ab51d3
|
@ -59,6 +59,7 @@ func (c Command) Run(d *Doodle) error {
|
|||
d.Goto(&GUITestScene{})
|
||||
return nil
|
||||
case "eval":
|
||||
fallthrough
|
||||
case "$":
|
||||
out, err := c.RunScript(d, c.ArgsLiteral)
|
||||
d.Flash("%+v", out)
|
||||
|
@ -90,12 +91,19 @@ func (c Command) Close(d *Doodle) error {
|
|||
// Help prints the help info.
|
||||
func (c Command) Help(d *Doodle) error {
|
||||
if len(c.Args) == 0 {
|
||||
d.Flash("Available commands: new save edit play quit echo clear help")
|
||||
d.Flash("Available commands: new save edit play quit echo")
|
||||
d.Flash(" alert clear help boolProp eval repl")
|
||||
d.Flash("Type `help` and then the command, like: `help edit`")
|
||||
return nil
|
||||
}
|
||||
|
||||
switch c.Args[0] {
|
||||
case "echo":
|
||||
d.Flash("Usage: echo <message>")
|
||||
d.Flash("Flash a message back to the console")
|
||||
case "alert":
|
||||
d.Flash("Usage: alert <message>")
|
||||
d.Flash("Pop up an Alert box with a custom message")
|
||||
case "new":
|
||||
d.Flash("Usage: new")
|
||||
d.Flash("Create a new drawing in Edit Mode")
|
||||
|
@ -108,18 +116,25 @@ func (c Command) Help(d *Doodle) error {
|
|||
case "play":
|
||||
d.Flash("Usage: play <filename.json>")
|
||||
d.Flash("Open a map from disk in Play Mode")
|
||||
case "echo":
|
||||
d.Flash("Usage: echo <message>")
|
||||
d.Flash("Flash a message back to the console")
|
||||
case "quit":
|
||||
fallthrough
|
||||
case "exit":
|
||||
d.Flash("Usage: quit")
|
||||
d.Flash("Closes the dev console")
|
||||
d.Flash("Closes the dev console (alias: exit)")
|
||||
case "clear":
|
||||
d.Flash("Usage: clear")
|
||||
d.Flash("Clears the terminal output history")
|
||||
d.Flash("Clears the console output history")
|
||||
case "eval":
|
||||
fallthrough
|
||||
case "$":
|
||||
d.Flash("Evaluate a line of JavaScript on the in-game interpreter")
|
||||
case "repl":
|
||||
d.Flash("Enter a JavaScript shell on the in-game interpreter")
|
||||
case "boolProp":
|
||||
d.Flash("Toggle boolean values. `boolProp list` lists available")
|
||||
case "help":
|
||||
d.Flash("Usage: help <command>")
|
||||
d.Flash("Gets further help on a command")
|
||||
default:
|
||||
d.Flash("Unknown help topic.")
|
||||
}
|
||||
|
|
|
@ -213,11 +213,14 @@ func (s *EditorScene) Loop(d *Doodle, ev *event.State) error {
|
|||
} else if keybind.ZoomReset(ev) {
|
||||
d.Flash("Reset zoom")
|
||||
s.UI.Canvas.Zoom = 0
|
||||
} else if keybind.Origin(ev) {
|
||||
}
|
||||
}
|
||||
|
||||
// More keybinds
|
||||
if keybind.Origin(ev) {
|
||||
d.Flash("Scrolled back to level origin (0,0)")
|
||||
s.UI.Canvas.ScrollTo(render.Origin)
|
||||
}
|
||||
}
|
||||
|
||||
s.UI.Loop(ev)
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user