Fix Two-State Blocks & Collision Detection
* Two-state Buttons now also subscribe to the state change message, so other on/off buttons in the same level update to match the state of the button that was hit. * Add lock mutexes around the scripting engine to protect from concurrent event handlers.
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cd31868a13
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@ -7,15 +7,10 @@ function main() {
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Message.Subscribe("broadcast:state-change", function(newState) {
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Message.Subscribe("broadcast:state-change", function(newState) {
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state = !newState;
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state = !newState;
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console.warn("BLUE BLOCK Received state=%+v, set mine to %+v", newState, state);
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// Layer 0: ON
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// Layer 0: ON
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// Layer 1: OFF
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// Layer 1: OFF
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if (state) {
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Self.ShowLayer(state ? 0 : 1);
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Self.ShowLayer(0);
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} else {
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Self.ShowLayer(1);
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}
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});
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});
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Events.OnCollide(function(e) {
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Events.OnCollide(function(e) {
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@ -7,15 +7,10 @@ function main() {
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Message.Subscribe("broadcast:state-change", function(newState) {
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Message.Subscribe("broadcast:state-change", function(newState) {
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state = newState;
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state = newState;
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console.warn("ORANGE BLOCK Received state=%+v, set mine to %+v", newState, state);
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// Layer 0: OFF
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// Layer 0: OFF
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// Layer 1: ON
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// Layer 1: ON
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if (state) {
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Self.ShowLayer(state ? 1 : 0);
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Self.ShowLayer(1);
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} else {
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Self.ShowLayer(0);
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}
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});
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});
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Events.OnCollide(function(e) {
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Events.OnCollide(function(e) {
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@ -1,14 +1,22 @@
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// State Block Control Button
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// State Block Control Button
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// Button is "OFF" by default.
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var state = false;
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function main() {
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function main() {
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console.log("%s initialized!", Self.Doodad.Title);
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console.log("%s ID '%s' initialized!", Self.Doodad.Title, Self.ID());
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Self.SetHitbox(0, 0, 33, 33);
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Self.SetHitbox(0, 0, 33, 33);
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// When the button is activated, don't keep toggling state until we're not
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// When the button is activated, don't keep toggling state until we're not
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// being touched again.
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// being touched again.
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var colliding = false;
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var colliding = false;
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// Button is "OFF" by default.
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// If we receive a state change event from a DIFFERENT on/off button, update
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var state = false;
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// ourself to match the state received.
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Message.Subscribe("broadcast:state-change", function(value) {
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state = value;
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showSprite();
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});
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Events.OnCollide(function(e) {
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Events.OnCollide(function(e) {
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if (colliding) {
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if (colliding) {
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@ -17,24 +25,16 @@ function main() {
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// Only trigger for mobile characters.
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// Only trigger for mobile characters.
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if (e.Actor.IsMobile()) {
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if (e.Actor.IsMobile()) {
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console.log("Mobile actor %s touched the on/off button!", e.Actor.Actor.Filename);
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// Only activate if touched from the bottom or sides.
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// Only activate if touched from the bottom or sides.
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if (e.Overlap.Y === 0) {
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if (e.Overlap.Y === 0) {
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console.log("... but touched the top!");
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return false;
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return false;
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}
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}
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colliding = true;
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colliding = true;
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console.log(" -> emit state change");
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state = !state;
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state = !state;
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Message.Broadcast("broadcast:state-change", state);
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Message.Broadcast("broadcast:state-change", state);
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if (state) {
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showSprite();
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Self.ShowLayer(1);
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} else {
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Self.ShowLayer(0);
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}
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}
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}
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// Always a solid button.
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// Always a solid button.
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@ -45,3 +45,12 @@ function main() {
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colliding = false;
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colliding = false;
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})
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})
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}
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}
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// Update the active layer based on the current button state.
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function showSprite() {
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if (state) {
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Self.ShowLayer(1);
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} else {
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Self.ShowLayer(0);
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}
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}
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@ -99,8 +99,6 @@ func (d *Doodle) Run() error {
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// Set up the default scene.
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// Set up the default scene.
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if d.Scene == nil {
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if d.Scene == nil {
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// d.Goto(&GUITestScene{})
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// d.NewMap()
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d.Goto(&MainScene{})
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d.Goto(&MainScene{})
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}
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}
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@ -2,6 +2,7 @@ package scripting
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import (
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import (
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"errors"
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"errors"
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"sync"
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"git.kirsle.net/go/render/event"
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"git.kirsle.net/go/render/event"
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"github.com/robertkrimen/otto"
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"github.com/robertkrimen/otto"
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@ -25,6 +26,7 @@ var (
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// Events API for Doodad scripts.
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// Events API for Doodad scripts.
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type Events struct {
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type Events struct {
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registry map[string][]otto.Value
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registry map[string][]otto.Value
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lock sync.RWMutex
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}
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}
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// NewEvents initializes the Events API.
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// NewEvents initializes the Events API.
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@ -70,6 +72,9 @@ func (e *Events) register(name string, callback otto.Value) otto.Value {
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return otto.Value{} // TODO
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return otto.Value{} // TODO
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}
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}
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e.lock.Lock()
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defer e.lock.Unlock()
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if _, ok := e.registry[name]; !ok {
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if _, ok := e.registry[name]; !ok {
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e.registry[name] = []otto.Value{}
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e.registry[name] = []otto.Value{}
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}
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}
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@ -81,6 +86,9 @@ func (e *Events) register(name string, callback otto.Value) otto.Value {
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// Run an event handler. Returns an error only if there was a JavaScript error
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// Run an event handler. Returns an error only if there was a JavaScript error
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// inside the function. If there are no event handlers, just returns nil.
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// inside the function. If there are no event handlers, just returns nil.
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func (e *Events) run(name string, args ...interface{}) error {
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func (e *Events) run(name string, args ...interface{}) error {
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e.lock.RLock()
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defer e.lock.RUnlock()
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if _, ok := e.registry[name]; !ok {
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if _, ok := e.registry[name]; !ok {
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return nil
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return nil
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}
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}
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@ -23,7 +23,9 @@ func RegisterPublishHooks(s *Supervisor, vm *VM) {
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// for any matching messages received.
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// for any matching messages received.
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go func() {
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go func() {
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for msg := range vm.Inbound {
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for msg := range vm.Inbound {
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log.Warn("vm: %s msg: %+v", vm.Name, msg)
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vm.muSubscribe.RLock()
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defer vm.muSubscribe.RUnlock()
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if _, ok := vm.subscribe[msg.Name]; ok {
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if _, ok := vm.subscribe[msg.Name]; ok {
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for _, callback := range vm.subscribe[msg.Name] {
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for _, callback := range vm.subscribe[msg.Name] {
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callback.Call(otto.Value{}, msg.Args...)
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callback.Call(otto.Value{}, msg.Args...)
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@ -35,6 +37,9 @@ func RegisterPublishHooks(s *Supervisor, vm *VM) {
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// Register the Message.Subscribe and Message.Publish functions.
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// Register the Message.Subscribe and Message.Publish functions.
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vm.vm.Set("Message", map[string]interface{}{
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vm.vm.Set("Message", map[string]interface{}{
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"Subscribe": func(name string, callback otto.Value) {
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"Subscribe": func(name string, callback otto.Value) {
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vm.muSubscribe.Lock()
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defer vm.muSubscribe.Unlock()
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if !callback.IsFunction() {
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if !callback.IsFunction() {
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log.Error("SUBSCRIBE(%s): callback is not a function", name)
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log.Error("SUBSCRIBE(%s): callback is not a function", name)
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return
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return
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@ -57,8 +62,13 @@ func RegisterPublishHooks(s *Supervisor, vm *VM) {
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"Broadcast": func(name string, v ...interface{}) {
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"Broadcast": func(name string, v ...interface{}) {
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// Send the message to all actor VMs.
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// Send the message to all actor VMs.
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for _, vm := range s.scripts {
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for _, toVM := range s.scripts {
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vm.Inbound <- Message{
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if vm.Name == toVM.Name {
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log.Debug("Broadcast(%s): skip to vm '%s' cuz it is the sender", name, toVM.Name)
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continue
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}
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toVM.Inbound <- Message{
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Name: name,
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Name: name,
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Args: v,
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Args: v,
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}
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}
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@ -3,6 +3,7 @@ package scripting
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import (
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import (
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"fmt"
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"fmt"
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"reflect"
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"reflect"
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"sync"
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"time"
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"time"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/log"
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@ -28,6 +29,7 @@ type VM struct {
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Inbound chan Message
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Inbound chan Message
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Outbound []chan Message
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Outbound []chan Message
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subscribe map[string][]otto.Value // Subscribed message handlers by name.
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subscribe map[string][]otto.Value // Subscribed message handlers by name.
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muSubscribe sync.RWMutex
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vm *otto.Otto
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vm *otto.Otto
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@ -103,6 +103,12 @@ func (w *Canvas) loopActorCollision() error {
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var collidingActors = map[string]string{}
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var collidingActors = map[string]string{}
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for tuple := range collision.BetweenBoxes(boxes) {
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for tuple := range collision.BetweenBoxes(boxes) {
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a, b := w.actors[tuple.A], w.actors[tuple.B]
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a, b := w.actors[tuple.A], w.actors[tuple.B]
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// If neither actor is mobile, don't run collision handlers.
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if !(a.IsMobile() || b.IsMobile()) {
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continue
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}
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collidingActors[a.ID()] = b.ID()
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collidingActors[a.ID()] = b.ID()
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// Call the OnCollide handler for A informing them of B's intersection.
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// Call the OnCollide handler for A informing them of B's intersection.
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@ -219,7 +225,7 @@ func (w *Canvas) loopActorCollision() error {
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InHitbox: info.Overlap.Intersects(a.Hitbox()),
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InHitbox: info.Overlap.Intersects(a.Hitbox()),
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Settled: true,
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Settled: true,
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}); err != nil && err != scripting.ErrReturnFalse {
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}); err != nil && err != scripting.ErrReturnFalse {
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log.Error(err.Error())
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log.Error("VM(%s).RunCollide: %s", a.ID(), err.Error())
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}
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}
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}
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}
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}
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}
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