First-class Doodad Hitboxes + Generic Item Script
A new property is added to the Doodad struct: Hitbox (Rect). The uix.Actor for Play Mode will defer to the Doodad.Hitbox until the JavaScript has manually set its own via Self.SetHitbox(). So in effect, scripts no longer need to worry about their hitbox! The one assigned to the Doodad will be the default. Scripts can check if their hitbox is zero before setting a default: if (Self.Hitbox().IsZero()) { var size = Self.Size() // get doodad canvas size Self.SetHitbox(0, 0, size, size) // the full square } The built-in generic doodad scripts have made this change, so that your simple doodad can have a custom hitbox defined easily using in-game tools. Other changes: * New script: Generic Collectible Item. Selecting it will add a "quantity" tag to your doodad, to easily configure the script. * JavaScript API: "Self.Hitbox()" returns your doodad's current hitbox. You can check "Self.Hitbox.IsZero()" to check if it's empty.
This commit is contained in:
parent
c499a15c71
commit
7866f618da
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@ -10,8 +10,10 @@ var falling = false;
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function main() {
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function main() {
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// Make the hitbox be the full canvas size of this doodad.
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// Make the hitbox be the full canvas size of this doodad.
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// Adjust if you want a narrower hitbox.
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// Adjust if you want a narrower hitbox.
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if (Self.Hitbox().IsZero()) {
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var size = Self.Size()
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var size = Self.Size()
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Self.SetHitbox(0, 0, size.W, size.H)
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Self.SetHitbox(0, 0, size.W, size.H)
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}
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// Note: doodad is not "solid" but hurts if it falls on you.
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// Note: doodad is not "solid" but hurts if it falls on you.
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Self.SetMobile(true);
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Self.SetMobile(true);
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@ -9,8 +9,10 @@ Can be attached to any doodad.
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function main() {
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function main() {
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// Make the hitbox be the full canvas size of this doodad.
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// Make the hitbox be the full canvas size of this doodad.
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// Adjust if you want a narrower hitbox.
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// Adjust if you want a narrower hitbox.
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if (Self.Hitbox().IsZero()) {
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var size = Self.Size()
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var size = Self.Size()
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Self.SetHitbox(0, 0, size.W, size.H)
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Self.SetHitbox(0, 0, size.W, size.H)
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}
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Events.OnCollide(function (e) {
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Events.OnCollide(function (e) {
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if (!e.Settled || !e.InHitbox) {
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if (!e.Settled || !e.InHitbox) {
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35
assets/scripts/generic-item.js
Normal file
35
assets/scripts/generic-item.js
Normal file
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@ -0,0 +1,35 @@
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// Generic Item Script
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/*
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A script that makes your item pocket-able, like the Keys.
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Your doodad sprite will appear in the Inventory menu if the
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player picks it up.
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Configure it with tags:
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- quantity: integer quantity value, default is 1,
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set to 0 to make it a 'key item'
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Can be attached to any doodad.
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*/
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function main() {
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// Make the hitbox be the full canvas size of this doodad.
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// Adjust if you want a narrower hitbox.
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if (Self.Hitbox().IsZero()) {
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var size = Self.Size()
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Self.SetHitbox(0, 0, size.W, size.H)
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}
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var qtySetting = Self.GetTag("quantity")
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var quantity = qtySetting === "" ? 1 : parseInt(qtySetting);
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Events.OnCollide(function (e) {
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if (e.Settled) {
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if (e.Actor.HasInventory()) {
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Sound.Play("item-get.wav")
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e.Actor.AddItem(Self.Filename, quantity);
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Self.Destroy();
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}
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}
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})
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}
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@ -9,8 +9,10 @@ Can be attached to any doodad.
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function main() {
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function main() {
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// Make the hitbox be the full canvas size of this doodad.
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// Make the hitbox be the full canvas size of this doodad.
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// Adjust if you want a narrower hitbox.
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// Adjust if you want a narrower hitbox.
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if (Self.Hitbox().IsZero()) {
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var size = Self.Size()
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var size = Self.Size()
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Self.SetHitbox(0, 0, size.W, size.H)
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Self.SetHitbox(0, 0, size.W, size.H)
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}
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// Solid to all collisions.
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// Solid to all collisions.
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Events.OnCollide(function (e) {
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Events.OnCollide(function (e) {
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@ -14,6 +14,7 @@ type Doodad struct {
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Hidden bool `json:"hidden,omitempty"`
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Hidden bool `json:"hidden,omitempty"`
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Palette *level.Palette `json:"palette"`
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Palette *level.Palette `json:"palette"`
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Script string `json:"script"`
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Script string `json:"script"`
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Hitbox render.Rect `json:"hitbox"`
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Layers []Layer `json:"layers"`
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Layers []Layer `json:"layers"`
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Tags map[string]string `json:"data"` // arbitrary key/value data storage
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Tags map[string]string `json:"data"` // arbitrary key/value data storage
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}
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}
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@ -35,6 +36,7 @@ func New(size int) *Doodad {
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Version: 1,
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Version: 1,
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},
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},
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Palette: level.DefaultPalette(),
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Palette: level.DefaultPalette(),
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Hitbox: render.NewRect(size, size),
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Layers: []Layer{
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Layers: []Layer{
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{
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{
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Name: "main",
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Name: "main",
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@ -326,8 +326,12 @@ func (a *Actor) SetHitbox(x, y, w, h int) {
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}
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}
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}
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}
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// Hitbox returns the actor's elected hitbox.
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// Hitbox returns the actor's elected hitbox. If the JavaScript did not set
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// a hitbox, it defers to the Doodad's metadata hitbox.
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func (a *Actor) Hitbox() render.Rect {
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func (a *Actor) Hitbox() render.Rect {
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if a.hitbox.IsZero() && !a.Drawing.Doodad.Hitbox.IsZero() {
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return a.Drawing.Doodad.Hitbox
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}
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return a.hitbox
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return a.hitbox
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}
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}
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@ -24,6 +24,7 @@ func (w *Canvas) MakeSelfAPI(actor *Actor) map[string]interface{} {
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actor.SetGrounded(false)
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actor.SetGrounded(false)
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},
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},
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"SetHitbox": actor.SetHitbox,
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"SetHitbox": actor.SetHitbox,
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"Hitbox": actor.Hitbox,
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"SetVelocity": actor.SetVelocity,
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"SetVelocity": actor.SetVelocity,
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"SetMobile": actor.SetMobile,
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"SetMobile": actor.SetMobile,
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"SetInventory": actor.SetInventory,
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"SetInventory": actor.SetInventory,
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@ -6,6 +6,8 @@ import (
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"os"
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"os"
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"path/filepath"
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"path/filepath"
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"sort"
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"sort"
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"strconv"
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"strings"
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"git.kirsle.net/apps/doodle/assets"
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"git.kirsle.net/apps/doodle/assets"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/balance"
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@ -14,6 +16,7 @@ import (
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"git.kirsle.net/apps/doodle/pkg/modal"
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"git.kirsle.net/apps/doodle/pkg/modal"
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"git.kirsle.net/apps/doodle/pkg/native"
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"git.kirsle.net/apps/doodle/pkg/native"
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"git.kirsle.net/apps/doodle/pkg/shmem"
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"git.kirsle.net/apps/doodle/pkg/shmem"
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"git.kirsle.net/apps/doodle/pkg/userdir"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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"git.kirsle.net/go/ui"
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)
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)
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@ -23,6 +26,7 @@ var GenericScripts = []struct {
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Label string
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Label string
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Help string
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Help string
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Filename string
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Filename string
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SetTags map[string]string
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}{
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}{
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{
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{
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Label: "Generic Solid",
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Label: "Generic Solid",
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@ -47,6 +51,16 @@ var GenericScripts = []struct {
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"'Watch out for (title)!'",
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"'Watch out for (title)!'",
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Filename: "assets/scripts/generic-anvil.js",
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Filename: "assets/scripts/generic-anvil.js",
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},
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},
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{
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Label: "Generic Collectible Item",
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Help: "This doodad will behave like a pocketable item, like\n" +
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"the Keys. Tip: set a Doodad tag like quantity=0 to set\n" +
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"the item quantity when picked up (default is 1).",
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Filename: "assets/scripts/generic-item.js",
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SetTags: map[string]string{
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"quantity": "1",
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},
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},
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}
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}
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// DoodadProperties window.
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// DoodadProperties window.
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@ -120,8 +134,10 @@ func (c DoodadProperties) makeMetaTab(tabFrame *ui.TabFrame, Width, Height int)
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//////////////
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//////////////
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// Draw the editable metadata form.
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// Draw the editable metadata form.
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var hitboxString = c.EditDoodad.Hitbox.String()
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for _, data := range []struct {
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for _, data := range []struct {
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Label string
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Label string
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Prompt string // optional
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Variable *string
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Variable *string
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Update func(string)
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Update func(string)
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}{
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}{
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c.EditDoodad.Author = v
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c.EditDoodad.Author = v
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},
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},
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},
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},
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{
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Label: "Hitbox:",
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Prompt: "Enter hitbox in X,Y,W,H or just W,H format: ",
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Variable: &hitboxString,
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Update: func(v string) {
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// Parse it.
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parts := strings.Split(v, ",")
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var ints []int
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for _, part := range parts {
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a, err := strconv.Atoi(strings.TrimSpace(part))
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if err != nil {
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shmem.Flash("Invalid format for hitbox, using the default")
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return
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}
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ints = append(ints, a)
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}
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if len(ints) == 2 {
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c.EditDoodad.Hitbox = render.NewRect(ints[0], ints[1])
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} else if len(ints) == 4 {
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c.EditDoodad.Hitbox = render.Rect{
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X: ints[0],
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Y: ints[1],
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W: ints[2],
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H: ints[3],
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}
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} else {
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shmem.Flash("Hitbox should be in X,Y,W,H or just W,H format, 2 or 4 numbers.")
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return
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}
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hitboxString = c.EditDoodad.Hitbox.String()
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},
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},
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} {
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} {
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data := data
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data := data
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frame := ui.NewFrame("Metadata " + data.Label + " Frame")
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frame := ui.NewFrame("Metadata " + data.Label + " Frame")
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Font: balance.MenuFont,
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Font: balance.MenuFont,
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}))
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}))
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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shmem.Prompt("Enter a new "+data.Label+" ", func(answer string) {
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var prompt = data.Prompt
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if prompt == "" {
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prompt = "Enter a new " + data.Label + ": "
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}
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shmem.Prompt(prompt, func(answer string) {
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if answer != "" {
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if answer != "" {
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data.Update(answer)
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data.Update(answer)
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}
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}
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PadX: 2,
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PadX: 2,
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})
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})
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// Save Button
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// Open Button
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saveBtn := ui.NewButton("Save", ui.NewLabel(ui.Label{
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saveBtn := ui.NewButton("Open", ui.NewLabel(ui.Label{
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Text: "Save",
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Text: "View",
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Font: balance.MenuFont,
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Font: balance.MenuFont,
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}))
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}))
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saveBtn.SetStyle(&balance.ButtonPrimary)
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saveBtn.SetStyle(&balance.ButtonPrimary)
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saveBtn.Handle(ui.Click, func(ed ui.EventData) error {
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saveBtn.Handle(ui.Click, func(ed ui.EventData) error {
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// Write the js file to cache and try and open it in the user's
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// native text editor program.
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outname := filepath.Join(userdir.CacheDirectory, c.EditDoodad.Filename+".js")
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err := ioutil.WriteFile(outname, []byte(c.EditDoodad.Script), 0644)
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if err == nil {
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native.OpenLocalURL(outname)
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return nil
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}
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// Otherwise, prompt the user for their filepath.
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shmem.Prompt("Save script as (*.js): ", func(answer string) {
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shmem.Prompt("Save script as (*.js): ", func(answer string) {
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if answer != "" {
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if answer != "" {
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cwd, _ := os.Getwd()
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cwd, _ := os.Getwd()
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shmem.Flash(err.Error())
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shmem.Flash(err.Error())
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} else {
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} else {
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shmem.Flash("Written to: %s (%d bytes)", filepath.Join(cwd, answer), len(c.EditDoodad.Script))
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shmem.Flash("Written to: %s (%d bytes)", filepath.Join(cwd, answer), len(c.EditDoodad.Script))
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native.OpenLocalURL(filepath.Join(cwd, answer))
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}
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}
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}
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}
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})
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})
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// Find the data from the builtins.
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// Find the data from the builtins.
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var label, help string
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var label, help string
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var setTags map[string]string
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for _, script := range GenericScripts {
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for _, script := range GenericScripts {
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if script.Filename == filename {
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if script.Filename == filename {
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label = script.Label
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label = script.Label
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help = script.Help
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help = script.Help
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setTags = script.SetTags
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break
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break
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}
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}
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}
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}
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shmem.Flash("Attached %s to your doodad", filepath.Base(filename))
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shmem.Flash("Attached %s to your doodad", filepath.Base(filename))
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// Set any tags that come with this script.
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if setTags != nil && len(setTags) > 0 {
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for k, v := range setTags {
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log.Info("Set doodad tag %s=%s", k, v)
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c.EditDoodad.Tags[k] = v
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}
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}
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// Toggle the if/else frames.
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// Toggle the if/else frames.
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ifScript.Show()
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ifScript.Show()
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elseScript.Hide()
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elseScript.Hide()
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Loading…
Reference in New Issue
Block a user