Add fpm script to make RPM and Deb packages

This commit is contained in:
Noah 2019-07-09 20:09:01 -07:00
parent 329adb76d9
commit 7317615318
10 changed files with 73 additions and 1 deletions

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@ -86,7 +86,7 @@ mingw: doodads bindata
mingw-free: doodads bindata mingw-free: doodads bindata
env CGO_ENABLED="1" CC="/usr/bin/x86_64-w64-mingw32-gcc" \ env CGO_ENABLED="1" CC="/usr/bin/x86_64-w64-mingw32-gcc" \
GOOS="windows" CGO_LDFLAGS="-lmingw32 -lSDL2" CGO_CFLAGS="-D_REENTRANT" \ GOOS="windows" CGO_LDFLAGS="-lmingw32 -lSDL2" CGO_CFLAGS="-D_REENTRANT" \
go build $(LDFLAGS_W) -i -o bin/doodle.exe cmd/doodle/main.go go build $(LDFLAGS_W) -tags="shareware" -i -o bin/doodle.exe cmd/doodle/main.go
env CGO_ENABLED="1" CC="/usr/bin/x86_64-w64-mingw32-gcc" \ env CGO_ENABLED="1" CC="/usr/bin/x86_64-w64-mingw32-gcc" \
GOOS="windows" CGO_LDFLAGS="-lmingw32 -lSDL2" CGO_CFLAGS="-D_REENTRANT" \ GOOS="windows" CGO_LDFLAGS="-lmingw32 -lSDL2" CGO_CFLAGS="-D_REENTRANT" \
go build $(LDFLAGS) -tags="shareware" -i -o bin/doodad.exe cmd/doodad/main.go go build $(LDFLAGS) -tags="shareware" -i -o bin/doodad.exe cmd/doodad/main.go

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@ -0,0 +1,12 @@
[Desktop Entry]
Version=1.0
Type=Application
Name=Project: Doodle
GenericName=Project Doodle
X-GNOME-FullName=Project: Doodle - A drawing-based maze game
Comment=A drawing-based maze game.
Exec=/opt/project-doodle/doodle
Icon=project-doodle
StartupNotify=true
Keywords=game;maze;
Categories=Game;

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scripts/fpm-bundle.sh Executable file
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@ -0,0 +1,60 @@
#!/bin/bash
# fpm-bundle: create bundles for the app.
VERSION=`grep -e 'Version =' ../../pkg/branding/branding.go | head -n 1 | cut -d '"' -f 2`
INSTALL_ROOT="/opt/project-doodle"
LAUNCHER_FILE="../../etc/linux/net.kirsle.ProjectDoodle.desktop"
LAUNCHER_ROOT="/usr/share/applications" # Where the .desktop file goes.
ICON_ROOT="/usr/share/icons/hicolor/"
if [[ ! -f "./doodle" ]]; then
echo Run this script from the directory containing the Doodle binary.
echo This is usually at /dist/doodle-VERSION/ relative to the git root.
exit 1
fi
if [[ ! -f "$LAUNCHER_FILE" ]]; then
echo "Didn't find Linux desktop launcher relative to current folder."
echo "I looked at $LAUNCHER_FILE."
exit 1
fi
# Clean previous artifacts.
rm *.rpm *.deb
# Create the root structure.
mkdir -p root
mkdir -p root$INSTALL_ROOT root$LAUNCHER_ROOT
cp * root$INSTALL_ROOT/
cp $LAUNCHER_FILE root$LAUNCHER_ROOT/
# Copy icons in.
mkdir -p root$ICON_ROOT/{256x256,128x128,64x64,32x32,16x16}/apps
cp ../../etc/icons/256.png "root${ICON_ROOT}256x256/apps/project-doodle.png"
cp ../../etc/icons/128.png "root${ICON_ROOT}128x128/apps/project-doodle.png"
cp ../../etc/icons/64.png "root$ICON_ROOT/64x64/apps/project-doodle.png"
cp ../../etc/icons/32.png "root$ICON_ROOT/32x32/apps/project-doodle.png"
cp ../../etc/icons/16.png "root$ICON_ROOT/16x16/apps/project-doodle.png"
echo =====================
echo Starting fpm package build.
echo =====================
# RPM Package
fpm -C ./root -s dir -t rpm \
-d SDL2 -d SDL2_ttf -a x86_64 \
-n project-doodle -v ${VERSION} \
--license="Copyright only" \
--maintainer=noah@kirsle.net \
--description="Project: Doodle - A drawing-based maze game." \
--url="https://www.kirsle.net/doodle"
# Debian Package
fpm -C ./root -s dir -t deb \
-d libsdl2 -d libsdl2-ttf -a x86_64 \
-n project-doodle -v ${VERSION} \
--license="Copyright only" \
--maintainer=noah@kirsle.net \
--description="Project: Doodle - A drawing-based maze game." \
--url="https://www.kirsle.net/doodle"