Add the ui.ColorPicker
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@ -138,6 +138,11 @@ func NewCanvas(size int, editable bool) *Canvas {
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return w
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}
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// Destroy the canvas.
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//
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// TODO: Not implemented, here to satisfy ui.Widget, should free up textures tho.
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func (w *Canvas) Destroy() {}
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// Load initializes the Canvas using an existing Palette and Grid.
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func (w *Canvas) Load(p *level.Palette, g *level.Chunker) {
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w.Palette = p
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@ -180,6 +180,14 @@ func NewPaletteEditor(config PaletteEditor) *ui.Window {
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Height: 24,
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})
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btnColor.Handle(ui.Click, func(ed ui.EventData) error {
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// Open a ColorPicker widget.
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picker, err := ui.NewColorPicker(ui.ColorPicker{
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Title: "Select a color",
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Supervisor: config.Supervisor,
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Engine: config.Engine,
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Color: swatch.Color,
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OnManualInput: func(callback func(render.Color)) {
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// Prompt the user to enter a hex color using the developer shell.
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shmem.Prompt(fmt.Sprintf(
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"New color in hex notation [%s]: ", swatch.Color.ToHex()), func(answer string) {
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if answer != "" {
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@ -194,6 +202,17 @@ func NewPaletteEditor(config PaletteEditor) *ui.Window {
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return
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}
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callback(color)
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}
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})
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},
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})
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if err != nil {
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log.Error("Couldn't open ColorPicker: %s", err)
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return err
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}
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picker.Then(func(color render.Color) {
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swatch.Color = color
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// TODO: redundant from above, consolidate these
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@ -210,8 +229,11 @@ func NewPaletteEditor(config PaletteEditor) *ui.Window {
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if config.OnChange != nil {
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config.OnChange()
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}
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}
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})
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picker.Center(shmem.CurrentRenderEngine.WindowSize())
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picker.Show()
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return nil
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})
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config.Supervisor.Add(btnColor)
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@ -300,16 +300,38 @@ func (c Settings) makeOptionsTab(tabFrame *ui.TabFrame, Width, Height int) *ui.F
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style.HoverBackground = style.Background.Lighten(20)
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btn.SetStyle(&style)
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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shmem.Prompt("Enter color in hexadecimal notation: ", func(answer string) {
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if answer == "" {
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return
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// Open a ColorPicker widget.
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picker, err := ui.NewColorPicker(ui.ColorPicker{
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Title: "Select a color",
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Supervisor: c.Supervisor,
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Engine: c.Engine,
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Color: *row.Color,
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OnManualInput: func(callback func(render.Color)) {
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// Prompt the user to enter a hex color using the developer shell.
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shmem.Prompt("New color in hex notation: ", func(answer string) {
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if answer != "" {
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// XXX: pure white renders as invisible, fudge it a bit.
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if answer == "FFFFFF" {
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answer = "FFFFFE"
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}
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color, err := render.HexColor(answer)
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if err != nil {
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shmem.FlashError("Invalid color value: %s", err)
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shmem.Flash("Error with that color code: %s", err)
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return
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}
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callback(color)
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}
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})
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},
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})
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if err != nil {
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log.Error("Couldn't open ColorPicker: %s", err)
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return err
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}
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picker.Then(func(color render.Color) {
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*row.Color = color
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style.Background = color
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style.HoverBackground = style.Background.Lighten(20)
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@ -317,6 +339,10 @@ func (c Settings) makeOptionsTab(tabFrame *ui.TabFrame, Width, Height int) *ui.F
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// call onClick to save change to disk now
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onClick(ed)
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})
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picker.Center(shmem.CurrentRenderEngine.WindowSize())
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picker.Show()
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return nil
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})
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