Level Difficulty + UI Polish
Added a new level property: Difficulty * An enum ranging from -1, 0, 1 (Peaceful, Normal, Hard) * Default difficulty is Normal; pre-existing levels are Normal by default per the zero value. Doodad scripts can read the difficulty via the new global variable `Level.Difficulty` and some doodads have been updated: * Azulians: on Peaceful they ignore all player characters, and on Hard they are in "hunt mode": infinite aggro radius and they're aggressive to all characters. * Bird: on Peaceful they will not dive and attack any player character. Other spit and polish: * New Level/Level Properties UI reworked into a magicform. * New "PromptPre(question, answer, func)" function for prompting the user with the developer shell, but pre-filling in an answer for them to either post or edit. * magicform has a PromptUser field option for simple Text/Int fields which present as buttons, so magicform can prompt and update the variable itself. * Don't show the _autosave.doodad in the Doodad Dropper window.
This commit is contained in:
parent
661c5f4365
commit
647124495b
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@ -18,8 +18,8 @@ if (color === 'white') {
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}
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function setupAnimations(color) {
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let left = color === 'blue' ? 'blu-wl' : color+'-wl',
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right = color === 'blue' ? 'blu-wr' : color+'-wr',
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let left = color === 'blue' ? 'blu-wl' : color + '-wl',
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right = color === 'blue' ? 'blu-wr' : color + '-wr',
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leftFrames = [left + '1', left + '2', left + '3', left + '4'],
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rightFrames = [right + '1', right + '2', right + '3', right + '4'];
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@ -71,7 +71,8 @@ function main() {
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myPt = Self.Position();
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// If the player is within aggro range, move towards.
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if (Math.abs(playerPt.X - myPt.X) < aggroX && Math.abs(playerPt.Y - myPt.Y) < aggroY) {
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if ((Math.abs(playerPt.X - myPt.X) < aggroX && Math.abs(playerPt.Y - myPt.Y) < aggroY)
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|| (Level.Difficulty > 0)) {
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direction = playerPt.X < myPt.X ? "left" : "right";
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followPlayer = true;
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@ -134,11 +135,16 @@ function playerControls() {
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// will be hostile towards the player). Boring players will not be chased after and
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// the Azulian will not harm them if they make contact.
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function isPlayerFood(actor) {
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// Not a player or is invulnerable.
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if (!actor.IsPlayer() || actor.Invulnerable()) {
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// Not a player or is invulnerable, or Peaceful difficulty.
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if (!actor.IsPlayer() || actor.Invulnerable() || Level.Difficulty < 0) {
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return false;
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}
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// On hard mode they are hostile to any player.
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if (Level.Difficulty > 0) {
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return true;
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}
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// Azulians are friendly to Thieves and other Azulians.
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if (actor.Doodad().Filename === "thief.doodad" || actor.Doodad().Title.indexOf("Azulian") > -1) {
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return false;
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@ -72,7 +72,7 @@ function main() {
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// Scan for the player character and dive.
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try {
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AI_ScanForPlayer()
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} catch(e) {
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} catch (e) {
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console.error("Error in AI_ScanForPlayer: %s", e);
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}
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}
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@ -84,7 +84,7 @@ function main() {
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// If diving, exit - don't edit animation.
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if (state === states.diving) {
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Self.ShowLayerNamed("dive-"+direction);
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Self.ShowLayerNamed("dive-" + direction);
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lastDirection = direction;
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return;
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}
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@ -109,6 +109,11 @@ function main() {
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// It's not hostile towards characters that can fly (having
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// no gravity).
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function AI_ScanForPlayer() {
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// If Peaceful difficulty, do not attack.
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if (Level.Difficulty < 0) {
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return
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}
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let stepY = 12, // number of pixels to skip
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stepX = stepY,
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limit = stepX * 20, // furthest we'll scan
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@ -198,7 +203,7 @@ function player() {
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} else {
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// Hover in place.
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if (!Self.IsAnimating()) {
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Self.PlayAnimation("fly-"+direction);
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Self.PlayAnimation("fly-" + direction);
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}
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diving = false;
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}
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@ -73,6 +73,7 @@ func New(debug bool, engine render.Engine) *Doodle {
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shmem.Flash = d.Flash
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shmem.FlashError = d.FlashError
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shmem.Prompt = d.Prompt
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shmem.PromptPre = d.PromptPre
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if debug {
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log.Logger.Config.Level = golog.DebugLevel
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@ -25,3 +25,21 @@ const (
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ScreenWidthMedium = 800
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ScreenWidthLarge = 1000
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)
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type Difficulty int
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const (
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// The zero value is the default (Normal) so is b/w compatible with
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// level files pre-difficulty setting.
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Peaceful Difficulty = iota - 1
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Normal
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Hard
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)
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func (d Difficulty) String() string {
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return []string{
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"Normal",
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"Hard",
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"Peaceful",
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}[d]
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}
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@ -6,6 +6,7 @@ import (
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/drawtool"
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"git.kirsle.net/apps/doodle/pkg/enum"
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"git.kirsle.net/go/render"
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)
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@ -31,6 +32,7 @@ type Base struct {
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type Level struct {
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Base
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Password string `json:"passwd"`
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Difficulty enum.Difficulty `json:"difficulty"`
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// Chunked pixel data.
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Chunker *Chunker `json:"chunks"`
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@ -5,7 +5,6 @@ package native
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import (
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"image"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/render/sdl"
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sdl2 "github.com/veandco/go-sdl2/sdl"
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@ -46,7 +45,6 @@ func TextToImage(e render.Engine, text render.Text) (image.Image, error) {
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return nil, err
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}
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defer surface.Free()
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log.Error("surf fmt: %+v", surface.Format)
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// Convert the Surface into a pixelformat that supports the .At(x,y)
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// function properly, as the one we got above is "Not implemented"
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@ -36,6 +36,14 @@ func (d *Doodle) Prompt(question string, callback func(string)) {
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d.shell.Open = true
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}
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// PromptPre prompts with a pre-filled value.
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func (d *Doodle) PromptPre(question string, prefilled string, callback func(string)) {
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d.shell.Text = prefilled
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d.shell.Prompt = question
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d.shell.callback = callback
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d.shell.Open = true
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}
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// Shell implements the developer console in-game.
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type Shell struct {
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parent *Doodle
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@ -28,6 +28,7 @@ var (
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// Globally available Prompt() function.
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Prompt func(string, func(string))
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PromptPre func(string, string, func(string))
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// Ajax file cache for WASM use.
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AjaxCache map[string][]byte
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@ -1,6 +1,7 @@
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package uix
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import (
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/drawtool"
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"git.kirsle.net/apps/doodle/pkg/keybind"
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"git.kirsle.net/apps/doodle/pkg/level"
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@ -109,6 +110,10 @@ func (w *Canvas) commitStroke(tool drawtool.Tool, addHistory bool) {
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if w.level != nil && addHistory {
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w.level.UndoHistory.AddStroke(w.currentStroke)
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} else if w.doodad != nil && addHistory {
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if w.doodad.UndoHistory == nil {
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// HACK: if UndoHistory was not initialized properly.
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w.doodad.UndoHistory = drawtool.NewHistory(balance.UndoHistory)
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}
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w.doodad.UndoHistory.AddStroke(w.currentStroke)
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}
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@ -46,6 +46,10 @@ func (w *Canvas) UndoStroke() bool {
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if w.level != nil {
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undoer = w.level.UndoHistory
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} else if w.doodad != nil {
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if w.doodad.UndoHistory == nil {
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// HACK: if UndoHistory was not initialized properly.
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w.doodad.UndoHistory = drawtool.NewHistory(balance.UndoHistory)
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}
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undoer = w.doodad.UndoHistory
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} else {
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log.Error("Canvas.UndoStroke: no Level or Doodad currently available to the canvas")
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@ -70,6 +70,10 @@ type Field struct {
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SelectValue interface{} // Selectbox default choice
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Color *render.Color // Color
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// For text-type fields, opt-in to let magicform prompt the
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// user using the game's developer shell.
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PromptUser func(answer string)
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// Tooltip to add to a form control.
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// Checkbox only for now.
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Tooltip ui.Tooltip // config for the tooltip only
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@ -83,6 +87,7 @@ type Field struct {
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type Option struct {
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Value interface{}
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Label string
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Separator bool
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}
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/*
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@ -278,6 +283,22 @@ func (form Form) Create(into *ui.Frame, fields []Field) {
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// Handlers
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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// Text boxes, we want to prompt the user to enter new value?
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if row.PromptUser != nil {
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var value string
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if row.TextVariable != nil {
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value = *row.TextVariable
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} else if row.IntVariable != nil {
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value = fmt.Sprintf("%d", *row.IntVariable)
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}
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shmem.PromptPre("Enter new value: ", value, func(answer string) {
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if answer != "" {
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row.PromptUser(answer)
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}
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})
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}
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if row.OnClick != nil {
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row.OnClick()
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}
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@ -325,6 +346,10 @@ func (form Form) Create(into *ui.Frame, fields []Field) {
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if row.Options != nil {
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for _, option := range row.Options {
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if option.Separator {
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btn.AddSeparator()
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continue
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}
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btn.AddItem(option.Label, option.Value, func() {})
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}
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}
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@ -342,6 +367,12 @@ func (form Form) Create(into *ui.Frame, fields []Field) {
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return nil
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})
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// Tooltip? TODO - make nicer.
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if row.Tooltip.Text != "" || row.Tooltip.TextVariable != nil {
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tt := ui.NewTooltip(btn, row.Tooltip)
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tt.Supervise(form.Supervisor)
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}
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btn.Supervise(form.Supervisor)
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form.Supervisor.Add(btn)
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}
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@ -64,6 +64,10 @@ func (w *Canvas) MakeScriptAPI(vm *scripting.VM) {
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}
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},
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})
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vm.Set("Level", map[string]interface{}{
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"Difficulty": w.level.Difficulty,
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})
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}
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// MakeSelfAPI generates the `Self` object for the scripting API in
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@ -4,10 +4,13 @@ import (
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"strconv"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/enum"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/modal"
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"git.kirsle.net/apps/doodle/pkg/native"
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"git.kirsle.net/apps/doodle/pkg/shmem"
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magicform "git.kirsle.net/apps/doodle/pkg/uix/magic-form"
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"git.kirsle.net/apps/doodle/pkg/wallpaper"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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@ -90,7 +93,7 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
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)
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// Given a level to edit?
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if config.EditLevel != nil {
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if !isNewLevel {
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newPageType = config.EditLevel.PageType.String()
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newWallpaper = config.EditLevel.Wallpaper
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paletteName = textCurrentPalette
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@ -105,205 +108,99 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
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* Frame for selecting Page Type
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******************/
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typeFrame := ui.NewFrame("Page Type Options Frame")
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frame.Pack(typeFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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})
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label1 := ui.NewLabel(ui.Label{
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Text: "Page Type:",
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Font: balance.LabelFont,
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})
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typeFrame.Pack(label1, ui.Pack{
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Side: ui.W,
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})
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type typeObj struct {
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Name string
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Value level.PageType
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}
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var types = []typeObj{
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{"Bounded", level.Bounded},
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{"Unbounded", level.Unbounded},
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{"No Negative Space", level.NoNegativeSpace},
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// {"Bordered (TODO)", level.Bordered},
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// Selected "Page Type" property.
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var pageType = level.Bounded
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if !isNewLevel {
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pageType = config.EditLevel.PageType
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}
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typeBtn := ui.NewSelectBox("Type Select", ui.Label{
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Font: ui.MenuFont,
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})
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typeFrame.Pack(typeBtn, ui.Pack{
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Side: ui.W,
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Expand: true,
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})
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for _, t := range types {
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// TODO: Hide some options for the free version of the game.
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// - At launch only Bounded and Bordered will be available
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// in the shareware version.
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// - For now, only hide Bordered as it's not yet implemented.
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// --------
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// if balance.FreeVersion {
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// if t.Value == level.Bordered {
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// continue
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// }
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// }
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typeBtn.AddItem(t.Name, t.Value, func() {})
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}
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// If editing an existing level, pre-select the right page type.
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if config.EditLevel != nil {
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typeBtn.SetValue(config.EditLevel.PageType)
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}
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typeBtn.Handle(ui.Change, func(ed ui.EventData) error {
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if selection, ok := typeBtn.GetValue(); ok {
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if pageType, ok := selection.Value.(level.PageType); ok {
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newPageType = pageType.String()
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config.OnChangePageTypeAndWallpaper(pageType, newWallpaper)
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}
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}
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return nil
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})
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|
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typeBtn.Supervise(config.Supervisor)
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config.Supervisor.Add(typeBtn)
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|
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/******************
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* Frame for selecting Bounded Level Limits.
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******************/
|
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|
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if config.EditLevel != nil {
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boundsFrame := ui.NewFrame("Bounds Frame")
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frame.Pack(boundsFrame, ui.Pack{
|
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Side: ui.N,
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FillX: true,
|
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form := magicform.Form{
|
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Supervisor: config.Supervisor,
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Engine: config.Engine,
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Vertical: true,
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LabelWidth: 120,
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PadY: 2,
|
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})
|
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|
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label := ui.NewLabel(ui.Label{
|
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Text: "Bounded limits:",
|
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Font: balance.LabelFont,
|
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})
|
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boundsFrame.Pack(label, ui.Pack{
|
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Side: ui.W,
|
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PadY: 2,
|
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})
|
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|
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var forms = []struct {
|
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label string
|
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number *int64
|
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}{
|
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}
|
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fields := []magicform.Field{
|
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{
|
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label: "Width:",
|
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number: &config.EditLevel.MaxWidth,
|
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Label: "Page type:",
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Font: balance.UIFont,
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Options: []magicform.Option{
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{
|
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Label: "Bounded",
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Value: level.Bounded,
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},
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{
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label: "Height:",
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number: &config.EditLevel.MaxHeight,
|
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Label: "Bounded",
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Value: level.Bounded,
|
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},
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{
|
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Label: "Unbounded",
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Value: level.Unbounded,
|
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},
|
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{
|
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Label: "No Negative Space",
|
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Value: level.NoNegativeSpace,
|
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},
|
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},
|
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SelectValue: pageType,
|
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OnSelect: func(v interface{}) {
|
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value, _ := v.(level.PageType)
|
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newPageType = value.String() // for the "New" screen background
|
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config.OnChangePageTypeAndWallpaper(value, newWallpaper)
|
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},
|
||||
},
|
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}
|
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for _, form := range forms {
|
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form := form
|
||||
label := ui.NewLabel(ui.Label{
|
||||
Text: form.label,
|
||||
Font: ui.MenuFont,
|
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})
|
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|
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var intvar = int(*form.number)
|
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button := ui.NewButton(form.label, ui.NewLabel(ui.Label{
|
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IntVariable: &intvar,
|
||||
Font: ui.MenuFont,
|
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}))
|
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button.Handle(ui.Click, func(ed ui.EventData) error {
|
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shmem.Prompt("Enter new "+form.label+" ", func(answer string) {
|
||||
if answer == "" {
|
||||
return
|
||||
}
|
||||
|
||||
if i, err := strconv.Atoi(answer); err == nil {
|
||||
*form.number = int64(i)
|
||||
intvar = i
|
||||
}
|
||||
})
|
||||
return nil
|
||||
})
|
||||
|
||||
config.Supervisor.Add(button)
|
||||
|
||||
boundsFrame.Pack(label, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadX: 1,
|
||||
})
|
||||
boundsFrame.Pack(button, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadX: 1,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/******************
|
||||
* Frame for selecting Level Wallpaper
|
||||
* Wallpaper settings
|
||||
******************/
|
||||
|
||||
wpFrame := ui.NewFrame("Wallpaper Frame")
|
||||
frame.Pack(wpFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
PadY: 2,
|
||||
})
|
||||
|
||||
label2 := ui.NewLabel(ui.Label{
|
||||
Text: "Wallpaper:",
|
||||
Font: balance.LabelFont,
|
||||
})
|
||||
wpFrame.Pack(label2, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadY: 2,
|
||||
})
|
||||
|
||||
type wallpaperObj struct {
|
||||
Name string
|
||||
Value string
|
||||
}
|
||||
var wallpapers = []wallpaperObj{
|
||||
{"Notebook", "notebook.png"},
|
||||
{"Legal Pad", "legal.png"},
|
||||
{"Graph paper", "graph.png"},
|
||||
{"Dotted paper", "dots.png"},
|
||||
{"Blueprint", "blueprint.png"},
|
||||
{"Pure White", "white.png"},
|
||||
// {"Placemat", "placemat.png"},
|
||||
}
|
||||
|
||||
wallBtn := ui.NewSelectBox("Wallpaper Select", ui.Label{
|
||||
Font: balance.MenuFont,
|
||||
})
|
||||
wallBtn.AlwaysChange = true
|
||||
wpFrame.Pack(wallBtn, ui.Pack{
|
||||
Side: ui.W,
|
||||
Expand: true,
|
||||
})
|
||||
|
||||
for _, t := range wallpapers {
|
||||
wallBtn.AddItem(t.Name, t.Value, func() {})
|
||||
}
|
||||
|
||||
// Add custom wallpaper options.
|
||||
if balance.Feature.CustomWallpaper {
|
||||
wallBtn.AddSeparator()
|
||||
wallBtn.AddItem("Custom wallpaper...", balance.CustomWallpaperFilename, func() {})
|
||||
}
|
||||
|
||||
// If editing a level, select the current wallpaper.
|
||||
var selectedWallpaper = "notebook.png"
|
||||
if config.EditLevel != nil {
|
||||
wallBtn.SetValue(config.EditLevel.Wallpaper)
|
||||
selectedWallpaper = config.EditLevel.Wallpaper
|
||||
}
|
||||
|
||||
wallBtn.Handle(ui.Change, func(ed ui.EventData) error {
|
||||
if selection, ok := wallBtn.GetValue(); ok {
|
||||
if filename, ok := selection.Value.(string); ok {
|
||||
fields = append(fields, []magicform.Field{
|
||||
{
|
||||
Label: "Wallpaper:",
|
||||
Font: balance.UIFont,
|
||||
SelectValue: selectedWallpaper,
|
||||
Options: []magicform.Option{
|
||||
{
|
||||
Label: "Notebook",
|
||||
Value: "notebook.png",
|
||||
},
|
||||
{
|
||||
Label: "Legal Pad",
|
||||
Value: "legal.png",
|
||||
},
|
||||
{
|
||||
Label: "Graph paper",
|
||||
Value: "graph.png",
|
||||
},
|
||||
{
|
||||
Label: "Dotted paper",
|
||||
Value: "dots.png",
|
||||
},
|
||||
{
|
||||
Label: "Blueprint",
|
||||
Value: "blueprint.png",
|
||||
},
|
||||
{
|
||||
Label: "Pure white",
|
||||
Value: "white.png",
|
||||
},
|
||||
{
|
||||
Separator: true,
|
||||
},
|
||||
{
|
||||
Label: "Custom wallpaper...",
|
||||
Value: balance.CustomWallpaperFilename,
|
||||
},
|
||||
},
|
||||
OnSelect: func(v interface{}) {
|
||||
if filename, ok := v.(string); ok {
|
||||
// Picking the Custom option?
|
||||
if filename == balance.CustomWallpaperFilename {
|
||||
filename, err := native.OpenFile("Choose a custom wallpaper:", "*.png *.jpg *.gif")
|
||||
|
@ -311,7 +208,7 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
|
|||
b64data, err := wallpaper.FileToB64(filename)
|
||||
if err != nil {
|
||||
shmem.Flash("Error loading wallpaper: %s", err)
|
||||
return nil
|
||||
return
|
||||
}
|
||||
|
||||
// If editing a level, apply the update straight away.
|
||||
|
@ -329,7 +226,7 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
|
|||
newWallpaperB64 = b64data
|
||||
}
|
||||
}
|
||||
return nil
|
||||
return
|
||||
}
|
||||
|
||||
if pageType, ok := level.PageTypeFromString(newPageType); ok {
|
||||
|
@ -337,12 +234,9 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
|
|||
newWallpaper = filename
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
|
||||
wallBtn.Supervise(config.Supervisor)
|
||||
config.Supervisor.Add(wallBtn)
|
||||
},
|
||||
},
|
||||
}...)
|
||||
|
||||
/******************
|
||||
* Frame for picking a default color palette.
|
||||
|
@ -350,141 +244,122 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
|
|||
|
||||
// For new level or --experimental only.
|
||||
if config.EditLevel == nil || balance.Feature.ChangePalette {
|
||||
palFrame := ui.NewFrame("Palette Frame")
|
||||
frame.Pack(palFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
PadY: 4,
|
||||
})
|
||||
|
||||
label3 := ui.NewLabel(ui.Label{
|
||||
Text: "Palette: ",
|
||||
Font: balance.LabelFont,
|
||||
})
|
||||
palFrame.Pack(label3, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
|
||||
palBtn := ui.NewSelectBox("Palette Select", ui.Label{
|
||||
Font: balance.MenuFont,
|
||||
})
|
||||
palBtn.AlwaysChange = true
|
||||
|
||||
palFrame.Pack(palBtn, ui.Pack{
|
||||
Side: ui.W,
|
||||
Expand: true,
|
||||
})
|
||||
var (
|
||||
palettes = []magicform.Option{}
|
||||
)
|
||||
|
||||
if config.EditLevel != nil {
|
||||
palBtn.AddItem(paletteName, paletteName, func() {})
|
||||
palBtn.AddSeparator()
|
||||
palettes = append(palettes, []magicform.Option{
|
||||
{
|
||||
Label: paletteName, // "Keep current palette"
|
||||
Value: paletteName,
|
||||
},
|
||||
{
|
||||
Separator: true,
|
||||
},
|
||||
}...)
|
||||
}
|
||||
|
||||
for _, palName := range level.DefaultPaletteNames {
|
||||
palName := palName
|
||||
palBtn.AddItem(palName, palName, func() {})
|
||||
}
|
||||
|
||||
palBtn.Handle(ui.Change, func(ed ui.EventData) error {
|
||||
if val, ok := palBtn.GetValue(); ok {
|
||||
val2, _ := val.Value.(string)
|
||||
paletteName = val2
|
||||
}
|
||||
return nil
|
||||
palettes = append(palettes, magicform.Option{
|
||||
Label: palName,
|
||||
Value: palName,
|
||||
})
|
||||
}
|
||||
|
||||
config.Supervisor.Add(palBtn)
|
||||
palBtn.Supervise(config.Supervisor)
|
||||
// Add form fields.
|
||||
fields = append(fields, []magicform.Field{
|
||||
{
|
||||
Label: "Palette:",
|
||||
Font: balance.UIFont,
|
||||
Options: palettes,
|
||||
OnSelect: func(v interface{}) {
|
||||
value, _ := v.(string)
|
||||
paletteName = value
|
||||
},
|
||||
},
|
||||
}...)
|
||||
}
|
||||
|
||||
/******************
|
||||
* Frame for giving the level a title.
|
||||
* Extended options for editing existing level (vs. Create New screen)
|
||||
******************/
|
||||
|
||||
if config.EditLevel != nil {
|
||||
label3 := ui.NewLabel(ui.Label{
|
||||
Text: "Metadata",
|
||||
fields = append(fields, []magicform.Field{
|
||||
{
|
||||
Label: "Difficulty:",
|
||||
Font: balance.UIFont,
|
||||
SelectValue: config.EditLevel.Difficulty,
|
||||
Tooltip: ui.Tooltip{
|
||||
Text: "Peaceful: enemies may not attack\n" +
|
||||
"Normal: default difficulty\n" +
|
||||
"Hard: enemies may be more aggressive",
|
||||
Edge: ui.Top,
|
||||
},
|
||||
Options: []magicform.Option{
|
||||
{
|
||||
Label: "Peaceful",
|
||||
Value: enum.Peaceful,
|
||||
},
|
||||
{
|
||||
Label: "Normal (recommended)",
|
||||
Value: enum.Normal,
|
||||
},
|
||||
{
|
||||
Label: "Hard",
|
||||
Value: enum.Hard,
|
||||
},
|
||||
},
|
||||
OnSelect: func(v interface{}) {
|
||||
value, _ := v.(enum.Difficulty)
|
||||
config.EditLevel.Difficulty = value
|
||||
log.Info("Set level difficulty to: %d (%s)", value, value)
|
||||
},
|
||||
},
|
||||
{
|
||||
Label: "Metadata",
|
||||
Font: balance.LabelFont,
|
||||
})
|
||||
frame.Pack(label3, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
|
||||
type metadataObj struct {
|
||||
Label string
|
||||
Binding *string
|
||||
Update func(string)
|
||||
}
|
||||
var metaRows = []metadataObj{
|
||||
{"Title:", &config.EditLevel.Title, func(v string) { config.EditLevel.Title = v }},
|
||||
{"Author:", &config.EditLevel.Author, func(v string) { config.EditLevel.Author = v }},
|
||||
},
|
||||
{
|
||||
Label: "Title:",
|
||||
Font: balance.UIFont,
|
||||
TextVariable: &config.EditLevel.Title,
|
||||
PromptUser: func(answer string) {
|
||||
config.EditLevel.Title = answer
|
||||
},
|
||||
},
|
||||
{
|
||||
Label: "Author:",
|
||||
Font: balance.UIFont,
|
||||
TextVariable: &config.EditLevel.Author,
|
||||
PromptUser: func(answer string) {
|
||||
config.EditLevel.Author = answer
|
||||
},
|
||||
},
|
||||
}...)
|
||||
}
|
||||
|
||||
for _, mr := range metaRows {
|
||||
mr := mr
|
||||
mrFrame := ui.NewFrame("Metadata " + mr.Label + "Frame")
|
||||
frame.Pack(mrFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
PadY: 2,
|
||||
})
|
||||
|
||||
// The label.
|
||||
mrLabel := ui.NewLabel(ui.Label{
|
||||
Text: mr.Label,
|
||||
Font: balance.MenuFont,
|
||||
})
|
||||
mrLabel.Configure(ui.Config{
|
||||
Width: 75,
|
||||
})
|
||||
mrFrame.Pack(mrLabel, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
|
||||
// The button.
|
||||
mrButton := ui.NewButton(mr.Label, ui.NewLabel(ui.Label{
|
||||
TextVariable: mr.Binding,
|
||||
Font: balance.MenuFont,
|
||||
}))
|
||||
mrButton.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
shmem.Prompt("Enter a new "+mr.Label, func(answer string) {
|
||||
if answer != "" {
|
||||
mr.Update(answer)
|
||||
// The confirm/cancel buttons.
|
||||
var okLabel = "Ok"
|
||||
if config.EditLevel == nil {
|
||||
okLabel = "Continue"
|
||||
}
|
||||
})
|
||||
return nil
|
||||
})
|
||||
config.Supervisor.Add(mrButton)
|
||||
mrFrame.Pack(mrButton, ui.Pack{
|
||||
Side: ui.W,
|
||||
Expand: true,
|
||||
PadX: 2,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/******************
|
||||
* Confirm/cancel buttons.
|
||||
******************/
|
||||
|
||||
bottomFrame := ui.NewFrame("Button Frame")
|
||||
frame.Pack(bottomFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
PadY: 8,
|
||||
})
|
||||
|
||||
var buttons = []struct {
|
||||
Label string
|
||||
F func(ui.EventData) error
|
||||
}{
|
||||
{"Continue", func(ed ui.EventData) error {
|
||||
fields = append(fields, []magicform.Field{
|
||||
{
|
||||
Buttons: []magicform.Field{
|
||||
{
|
||||
ButtonStyle: &balance.ButtonPrimary,
|
||||
Label: okLabel,
|
||||
Font: balance.UIFont,
|
||||
OnClick: func() {
|
||||
// Is it a NEW level?
|
||||
if config.EditLevel == nil {
|
||||
shmem.Flash("Create new map with %s page type and %s wallpaper", newPageType, newWallpaper)
|
||||
pageType, ok := level.PageTypeFromString(newPageType)
|
||||
if !ok {
|
||||
shmem.Flash("Invalid Page Type '%s'", newPageType)
|
||||
return nil
|
||||
return
|
||||
}
|
||||
|
||||
lvl := level.New()
|
||||
|
@ -502,17 +377,11 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
|
|||
} else {
|
||||
shmem.FlashError("OnCreateNewLevel not attached")
|
||||
}
|
||||
return nil
|
||||
}},
|
||||
} else {
|
||||
// Editing an existing level.
|
||||
|
||||
{"Cancel", func(ed ui.EventData) error {
|
||||
config.OnCancel()
|
||||
return nil
|
||||
}},
|
||||
|
||||
// OK button is for editing an existing level.
|
||||
{"OK", func(ed ui.EventData) error {
|
||||
// If we're editing a level, did we select a new palette?
|
||||
// Warn the user about if they want to change palettes.
|
||||
if paletteName != textCurrentPalette {
|
||||
modal.Confirm(
|
||||
"Are you sure you want to change the level palette?\n" +
|
||||
|
@ -526,30 +395,25 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
|
|||
config.OnReload()
|
||||
}
|
||||
})
|
||||
return nil
|
||||
return
|
||||
}
|
||||
|
||||
config.OnCancel()
|
||||
return nil
|
||||
}},
|
||||
}
|
||||
for _, t := range buttons {
|
||||
// If we're editing settings on an existing level, skip the Continue.
|
||||
if (isNewLevel && t.Label == "OK") || (!isNewLevel && t.Label != "OK") {
|
||||
continue
|
||||
}
|
||||
btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{
|
||||
Text: t.Label,
|
||||
Font: balance.MenuFont,
|
||||
}))
|
||||
btn.Handle(ui.Click, t.F)
|
||||
config.Supervisor.Add(btn)
|
||||
bottomFrame.Pack(btn, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadX: 4,
|
||||
PadY: 8,
|
||||
})
|
||||
}
|
||||
},
|
||||
},
|
||||
{
|
||||
Label: "Cancel",
|
||||
Font: balance.UIFont,
|
||||
OnClick: func() {
|
||||
config.OnCancel()
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}...)
|
||||
|
||||
form.Create(frame, fields)
|
||||
}
|
||||
|
||||
// Creates the "New Doodad" frame.
|
||||
|
|
|
@ -52,6 +52,10 @@ func NewDoodadDropper(config DoodadDropper) *ui.Window {
|
|||
// Load all the doodads, skip hidden ones.
|
||||
var items []*doodads.Doodad
|
||||
for _, filename := range doodadsAvailable {
|
||||
if filename == "_autosave.doodad" {
|
||||
continue
|
||||
}
|
||||
|
||||
doodad, err := doodads.LoadFile(filename)
|
||||
if err != nil {
|
||||
log.Error(err.Error())
|
||||
|
|
|
@ -103,7 +103,7 @@ func NewTextToolWindow(cfg TextTool) *ui.Window {
|
|||
Font: balance.LabelFont,
|
||||
TextVariable: ¤tText,
|
||||
OnClick: func() {
|
||||
shmem.Prompt("Enter new message: ", func(answer string) {
|
||||
shmem.PromptPre("Enter new message: ", currentText, func(answer string) {
|
||||
if answer != "" {
|
||||
currentText = answer
|
||||
if cfg.OnChangeSettings != nil {
|
||||
|
|
Loading…
Reference in New Issue
Block a user