Prepare v0.3.0 for release
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Changes.md
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Changes.md
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# Changes
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## v0.3.0-alpha
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This update introduces the player character to the game. He doesn't have a name;
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the game just refers to him as Boy.
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His sprite size is bigger (33x54) than the 32x32 size of the placeholder player
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character from before. So, the three example levels shipped with previous versions
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of Project: Doodle no longer work. This release comes with two replacement levels
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which are better decorated, anyway.
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Other new features:
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* **Palette Editor:** you can add and modify the colors on your level
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palette! Pick any colors you want, give a name to each swatch, and mark
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whether they behave as Solid, Water or Fire. Without any of these
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properties, colors are decorational-only by default.
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* **Doodad Window:** when selecting the Actor or Link Tools in the editor,
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the Doodads window pops up. Doodads can be dragged from this window onto your
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level, instead of the Palette toolbar turning into a Doodad palette.
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* The Palette toolbar on the Editor is now thinner and only shows colors.
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Mouse-over tooltips show the name and properties of each swatch.
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* Added a --window option to the Doodle program to set the default window size.
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Options can be a resolution (e.g. 1024x768) or a special keyword
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"desktop", "mobile", "landscape" or "maximized"
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- Default size is desktop: 1024x768
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- Mobile and landscape mimic a smartphone at 375x812 resolution.
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## v0.2.0-alpha
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This release brings Sound Effects and Menus to the game.
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@ -4,7 +4,7 @@ package branding
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const (
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AppName = "Project: Doodle"
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Summary = "A drawing-based maze game"
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Version = "0.2.0-alpha"
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Version = "0.3.0-alpha"
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Website = "https://www.kirsle.net/tagged/Doodle"
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Copyright = "2020 Noah Petherbridge"
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@ -112,10 +112,10 @@ func (s *MainScene) Setup(d *Doodle) error {
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Name: "Edit a Level",
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Func: d.GotoLoadMenu,
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},
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{
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Name: "Settings",
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Func: d.GotoSettingsMenu,
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},
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// {
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// Name: "Settings",
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// Func: d.GotoSettingsMenu,
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// },
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}
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for _, button := range buttons {
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button := button
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